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Make Key a bindable, pass down to drawable hit objects.
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@ -5,6 +5,8 @@ using osu.Game.Rulesets.Objects.Drawables;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Objects.Drawables.Pieces;
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using OpenTK.Graphics;
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using osu.Framework.Configuration;
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using OpenTK.Input;
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namespace osu.Game.Rulesets.Mania.Objects.Drawables
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{
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@ -14,8 +16,8 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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private readonly BodyPiece bodyPiece;
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private readonly NotePiece tailPiece;
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public DrawableHoldNote(HoldNote hitObject)
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: base(hitObject)
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public DrawableHoldNote(HoldNote hitObject, Bindable<Key> key = null)
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: base(hitObject, key)
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{
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RelativeSizeAxes = Axes.Both;
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Height = (float)HitObject.Duration;
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