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Make Key a bindable, pass down to drawable hit objects.
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@ -2,6 +2,8 @@
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// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
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using OpenTK.Graphics;
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using OpenTK.Input;
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using osu.Framework.Configuration;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Mania.Judgements;
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using osu.Game.Rulesets.Objects.Drawables;
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@ -11,13 +13,21 @@ namespace osu.Game.Rulesets.Mania.Objects.Drawables
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public abstract class DrawableManiaHitObject<TObject> : DrawableHitObject<ManiaHitObject, ManiaJudgement>
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where TObject : ManiaHitObject
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{
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/// <summary>
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/// The key that will trigger input for this hit object.
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/// </summary>
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protected Bindable<Key> Key { get; private set; } = new Bindable<Key>();
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public new TObject HitObject;
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protected DrawableManiaHitObject(TObject hitObject)
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protected DrawableManiaHitObject(TObject hitObject, Bindable<Key> key = null)
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: base(hitObject)
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{
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HitObject = hitObject;
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if (key != null)
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Key.BindTo(key);
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RelativePositionAxes = Axes.Y;
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Y = (float)HitObject.StartTime;
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}
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