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Change ruleset mod description types
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@ -1,12 +1,13 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mods;
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namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModEasy : ModEasyWithExtraLives
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{
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public override string Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
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public override LocalisableString Description => @"Larger fruits, more forgiving HP drain, less accuracy required, and three lives!";
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}
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}
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@ -3,6 +3,7 @@
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Sprites;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.UI;
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@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public override string Name => "Floating Fruits";
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public override string Acronym => "FF";
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public override string Description => "The fruits are... floating?";
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public override LocalisableString Description => "The fruits are... floating?";
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public override double ScoreMultiplier => 1;
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public override IconUsage? Icon => FontAwesome.Solid.Cloud;
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@ -3,6 +3,7 @@
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using System.Linq;
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using osu.Framework.Graphics;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.Objects.Drawables;
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using osu.Game.Rulesets.Catch.UI;
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@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModHidden : ModHidden, IApplicableToDrawableRuleset<CatchHitObject>
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{
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public override string Description => @"Play with fading fruits.";
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public override LocalisableString Description => @"Play with fading fruits.";
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public override double ScoreMultiplier => UsesDefaultConfiguration ? 1.06 : 1;
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private const double fade_out_offset_multiplier = 0.6;
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@ -2,6 +2,7 @@
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// See the LICENCE file in the repository root for full licence text.
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using System.Linq;
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using osu.Framework.Localisation;
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using osu.Game.Beatmaps;
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using osu.Game.Rulesets.Catch.Beatmaps;
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using osu.Game.Rulesets.Catch.Objects;
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@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModMirror : ModMirror, IApplicableToBeatmap
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{
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public override string Description => "Fruits are flipped horizontally.";
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public override LocalisableString Description => "Fruits are flipped horizontally.";
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/// <remarks>
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/// <see cref="IApplicableToBeatmap"/> is used instead of <see cref="IApplicableToHitObject"/>,
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@ -3,6 +3,7 @@
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using System;
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using osu.Framework.Bindables;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Mods;
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using osu.Framework.Utils;
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using osu.Game.Configuration;
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@ -14,7 +15,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModNoScope : ModNoScope, IUpdatableByPlayfield
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{
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public override string Description => "Where's the catcher?";
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public override LocalisableString Description => "Where's the catcher?";
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[SettingSource(
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"Hidden at combo",
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@ -5,6 +5,7 @@ using osu.Framework.Graphics;
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using osu.Framework.Input;
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using osu.Framework.Input.Bindings;
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using osu.Framework.Input.Events;
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using osu.Framework.Localisation;
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using osu.Game.Rulesets.Catch.Objects;
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using osu.Game.Rulesets.Catch.UI;
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using osu.Game.Rulesets.Mods;
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@ -16,7 +17,7 @@ namespace osu.Game.Rulesets.Catch.Mods
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{
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public class CatchModRelax : ModRelax, IApplicableToDrawableRuleset<CatchHitObject>, IApplicableToPlayer
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{
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public override string Description => @"Use the mouse to control the catcher.";
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public override LocalisableString Description => @"Use the mouse to control the catcher.";
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private DrawableRuleset<CatchHitObject> drawableRuleset = null!;
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