diff --git a/osu.Game/Rulesets/Timing/TimingSection.cs b/osu.Game/Rulesets/Timing/TimingSection.cs
index a67b7f6707..9958dd1022 100644
--- a/osu.Game/Rulesets/Timing/TimingSection.cs
+++ b/osu.Game/Rulesets/Timing/TimingSection.cs
@@ -6,17 +6,18 @@ namespace osu.Game.Rulesets.Timing
public class TimingSection
{
///
- /// The time at which this timing section starts.
+ /// The time in milliseconds at which this timing section starts.
///
public double Time;
///
- /// The beat length.
+ /// The length of one beat in milliseconds.
///
public double BeatLength = 500;
///
- /// The speed multiplier.
+ /// An arbitrary speed multiplier which should be used to when adjusting the visual representation of entities represented by this section.
+ /// This is usually applied in adition to a multiplier based on the relative to a constant.
///
public double SpeedMultiplier = 1;
}