diff --git a/osu.Game/Rulesets/Timing/TimingSection.cs b/osu.Game/Rulesets/Timing/TimingSection.cs index a67b7f6707..9958dd1022 100644 --- a/osu.Game/Rulesets/Timing/TimingSection.cs +++ b/osu.Game/Rulesets/Timing/TimingSection.cs @@ -6,17 +6,18 @@ namespace osu.Game.Rulesets.Timing public class TimingSection { /// - /// The time at which this timing section starts. + /// The time in milliseconds at which this timing section starts. /// public double Time; /// - /// The beat length. + /// The length of one beat in milliseconds. /// public double BeatLength = 500; /// - /// The speed multiplier. + /// An arbitrary speed multiplier which should be used to when adjusting the visual representation of entities represented by this section. + /// This is usually applied in adition to a multiplier based on the relative to a constant. /// public double SpeedMultiplier = 1; }