mirror of
https://github.com/osukey/osukey.git
synced 2025-07-01 08:20:00 +09:00
Add failing test cases
This commit is contained in:
@ -17,6 +17,7 @@ using osu.Game.Graphics.UserInterface;
|
|||||||
using osu.Game.Overlays.Mods;
|
using osu.Game.Overlays.Mods;
|
||||||
using osu.Game.Overlays.Settings;
|
using osu.Game.Overlays.Settings;
|
||||||
using osu.Game.Rulesets;
|
using osu.Game.Rulesets;
|
||||||
|
using osu.Game.Rulesets.Catch.Mods;
|
||||||
using osu.Game.Rulesets.Mods;
|
using osu.Game.Rulesets.Mods;
|
||||||
using osu.Game.Rulesets.Osu;
|
using osu.Game.Rulesets.Osu;
|
||||||
using osu.Game.Rulesets.Osu.Mods;
|
using osu.Game.Rulesets.Osu.Mods;
|
||||||
@ -338,26 +339,36 @@ namespace osu.Game.Tests.Visual.UserInterface
|
|||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
public void TestRulesetChanges()
|
public void TestCommonModsMaintainedOnRulesetChange()
|
||||||
{
|
{
|
||||||
createScreen();
|
createScreen();
|
||||||
changeRuleset(0);
|
changeRuleset(0);
|
||||||
|
|
||||||
var noFailMod = new OsuRuleset().GetModsFor(ModType.DifficultyReduction).FirstOrDefault(m => m is OsuModNoFail);
|
AddStep("select relax mod", () => SelectedMods.Value = new[] { Ruleset.Value.CreateInstance().CreateMod<ModRelax>() });
|
||||||
|
|
||||||
AddStep("set mods externally", () => { SelectedMods.Value = new[] { noFailMod }; });
|
|
||||||
|
|
||||||
changeRuleset(0);
|
changeRuleset(0);
|
||||||
|
AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModRelax);
|
||||||
|
|
||||||
AddAssert("ensure mods still selected", () => SelectedMods.Value.SingleOrDefault(m => m is OsuModNoFail) != null);
|
changeRuleset(2);
|
||||||
|
AddAssert("catch variant selected", () => SelectedMods.Value.SingleOrDefault() is CatchModRelax);
|
||||||
|
|
||||||
changeRuleset(3);
|
changeRuleset(3);
|
||||||
|
AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
|
||||||
|
}
|
||||||
|
|
||||||
AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
|
[Test]
|
||||||
|
public void TestUncommonModsDiscardedOnRulesetChange()
|
||||||
|
{
|
||||||
|
createScreen();
|
||||||
changeRuleset(0);
|
changeRuleset(0);
|
||||||
|
|
||||||
AddAssert("ensure mods not selected", () => SelectedMods.Value.Count == 0);
|
AddStep("select single tap mod", () => SelectedMods.Value = new[] { new OsuModSingleTap() });
|
||||||
|
|
||||||
|
changeRuleset(0);
|
||||||
|
AddAssert("ensure mod still selected", () => SelectedMods.Value.SingleOrDefault() is OsuModSingleTap);
|
||||||
|
|
||||||
|
changeRuleset(3);
|
||||||
|
AddAssert("no mod selected", () => SelectedMods.Value.Count == 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
Reference in New Issue
Block a user