Add slider ticks.

This commit is contained in:
Damnae
2017-02-12 20:38:05 +01:00
parent 3caa6ee5d2
commit 3e7208c8a4
6 changed files with 260 additions and 6 deletions

View File

@ -1,12 +1,13 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Collections.Generic;
using OpenTK;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Game.Modes.Objects.Drawables;
using osu.Game.Modes.Osu.Objects.Drawables.Pieces;
using OpenTK;
using osu.Framework.Input;
using System.Collections.Generic;
using System.Linq;
namespace osu.Game.Modes.Osu.Objects.Drawables
{
@ -22,6 +23,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
SliderBall ball;
SliderBouncer bouncer1, bouncer2;
SliderTicksRenderer ticks;
public DrawableSlider(Slider s) : base(s)
{
@ -34,6 +36,13 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
Position = s.StackedPosition,
PathWidth = s.Scale * 64,
},
ticks = new SliderTicksRenderer
{
Position = s.StackedPosition,
StartTime = s.StartTime,
RepeatDuration = s.Curve.Length / s.Velocity,
Ticks = s.Ticks,
},
bouncer1 = new SliderBouncer(s, false)
{
Position = s.Curve.PositionAt(1),
@ -96,6 +105,7 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
initialCircle.Position = slider.Curve.PositionAt(progress);
components.ForEach(c => c.UpdateProgress(progress, repeat));
ticks.ShouldHit = ball.Tracking;
}
protected override void CheckJudgement(bool userTriggered)
@ -105,8 +115,22 @@ namespace osu.Game.Modes.Osu.Objects.Drawables
if (!userTriggered && Time.Current >= HitObject.EndTime)
{
j.Score = sc.Score;
j.Result = sc.Result;
var ticksCount = ticks.Children.Count() + 1;
var ticksHit = ticks.Children.Count(t => t.Judgement.Result == HitResult.Hit);
if (sc.Result == HitResult.Hit)
ticksHit++;
var hitFraction = (double)ticksHit / ticksCount;
if (hitFraction == 1 && sc.Score == OsuScoreResult.Hit300)
j.Score = OsuScoreResult.Hit300;
else if (hitFraction >= 0.5 && sc.Score >= OsuScoreResult.Hit100)
j.Score = OsuScoreResult.Hit100;
else if (hitFraction > 0)
j.Score = OsuScoreResult.Hit50;
else
j.Score = OsuScoreResult.Miss;
j.Result = j.Score != OsuScoreResult.Miss ? HitResult.Hit : HitResult.Miss;
}
}