Use long type where required in multiplayer

This commit is contained in:
smoogipoo
2021-02-16 19:29:40 +09:00
parent 335af04764
commit 3e802531d3
19 changed files with 32 additions and 32 deletions

View File

@ -18,7 +18,7 @@ namespace osu.Game.Online.Rooms
public class MultiplayerScore
{
[JsonProperty("id")]
public int ID { get; set; }
public long ID { get; set; }
[JsonProperty("user")]
public User User { get; set; }