mirror of
https://github.com/osukey/osukey.git
synced 2025-07-02 16:59:53 +09:00
Update input handler logic to match framework changes.
This commit is contained in:
@ -75,7 +75,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
|
|||||||
|
|
||||||
protected override bool OnWheel(InputState state)
|
protected override bool OnWheel(InputState state)
|
||||||
{
|
{
|
||||||
Volume += 0.05f * state.Mouse.WheelDiff;
|
Volume += 0.05f * state.Mouse.WheelDelta;
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -125,9 +125,9 @@ namespace osu.Game.Screens.Play
|
|||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
protected override void UpdateMouseState(InputState state)
|
protected override void TransformState(InputState state)
|
||||||
{
|
{
|
||||||
base.UpdateMouseState(state);
|
base.TransformState(state);
|
||||||
|
|
||||||
MouseState mouse = (MouseState)state.Mouse;
|
MouseState mouse = (MouseState)state.Mouse;
|
||||||
|
|
||||||
|
Reference in New Issue
Block a user