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Fix PLaylistsResultsScreen
tests falling over due to missing beatmap
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@ -44,6 +44,10 @@ namespace osu.Game.Tests.Visual.Playlists
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requestComplete = false;
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requestComplete = false;
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totalCount = 0;
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totalCount = 0;
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bindHandler();
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bindHandler();
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// beatmap is required to be an actual beatmap so the scores can get their scores correctly calculated for standardised scoring.
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// else the tests that rely on ordering will fall over.
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Beatmap.Value = CreateWorkingBeatmap(Ruleset.Value);
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});
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});
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[Test]
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[Test]
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