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Update continuation usages to use GetCompletedResult
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@ -48,7 +48,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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checkForUpdatesButton.Enabled.Value = false;
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Task.Run(updateManager.CheckForUpdateAsync).ContinueWith(task => Schedule(() =>
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{
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if (!task.WaitSafelyForResult())
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if (!task.GetCompletedResult())
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{
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notifications?.Post(new SimpleNotification
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{
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