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Initial game-wide update with the new SliderPath
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@ -37,7 +37,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
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List<IList<HitSampleInfo>> nodeSamples)
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{
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newCombo |= forceNewCombo;
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@ -51,7 +51,7 @@ namespace osu.Game.Rulesets.Objects.Legacy.Catch
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X = position.X,
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NewCombo = FirstObject || newCombo,
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ComboOffset = comboOffset,
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Path = new SliderPath(pathType, controlPoints, length),
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Path = new SliderPath(controlPoints, length),
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NodeSamples = nodeSamples,
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RepeatCount = repeatCount
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};
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