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Initial game-wide update with the new SliderPath
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@ -26,13 +26,13 @@ namespace osu.Game.Rulesets.Objects.Legacy.Mania
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};
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}
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, Vector2[] controlPoints, double? length, PathType pathType, int repeatCount,
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protected override HitObject CreateSlider(Vector2 position, bool newCombo, int comboOffset, PathControlPoint[] controlPoints, double? length, int repeatCount,
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List<IList<HitSampleInfo>> nodeSamples)
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{
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return new ConvertSlider
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{
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X = position.X,
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Path = new SliderPath(pathType, controlPoints, length),
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Path = new SliderPath(controlPoints, length),
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NodeSamples = nodeSamples,
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RepeatCount = repeatCount
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};
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