Initial game-wide update with the new SliderPath

This commit is contained in:
smoogipoo
2019-12-05 19:53:31 +09:00
parent c9a66c0d07
commit 3ebbf62b2a
16 changed files with 97 additions and 111 deletions

View File

@ -27,8 +27,6 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private HitCirclePiece headCirclePiece;
private HitCirclePiece tailCirclePiece;
private readonly List<Segment> segments = new List<Segment>();
private Vector2 cursor;
private InputManager inputManager;
private PlacementState state;
@ -40,7 +38,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
: base(new Objects.Slider())
{
RelativeSizeAxes = Axes.Both;
segments.Add(new Segment(Vector2.Zero));
HitObject.Path.ControlPoints.Add(new PathControlPoint { Position = { Value = Vector2.Zero } });
}
[BackgroundDependencyLoader]
@ -74,7 +72,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
case PlacementState.Body:
// The given screen-space position may have been externally snapped, but the unsnapped position from the input manager
// is used instead since snapping control points doesn't make much sense
cursor = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 1].Position.Value = ToLocalSpace(inputManager.CurrentState.Mouse.Position) - HitObject.Position;
break;
}
}
@ -91,7 +89,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
switch (e.Button)
{
case MouseButton.Left:
segments.Last().ControlPoints.Add(cursor);
HitObject.Path.ControlPoints.Add(new PathControlPoint { Position = { Value = HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 1].Position.Value } });
break;
}
@ -110,7 +108,7 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
protected override bool OnDoubleClick(DoubleClickEvent e)
{
segments.Add(new Segment(segments[segments.Count - 1].ControlPoints.Last()));
HitObject.Path.ControlPoints[HitObject.Path.ControlPoints.Count - 2].Type.Value = PathType.Bezier;
return true;
}
@ -134,12 +132,8 @@ namespace osu.Game.Rulesets.Osu.Edit.Blueprints.Sliders
private void updateSlider()
{
Vector2[] newControlPoints = segments.SelectMany(s => s.ControlPoints).Concat(cursor.Yield()).ToArray();
var unsnappedPath = new SliderPath(newControlPoints.Length > 2 ? PathType.Bezier : PathType.Linear, newControlPoints);
var snappedDistance = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)unsnappedPath.Distance) ?? (float)unsnappedPath.Distance;
HitObject.Path = new SliderPath(unsnappedPath.Type, newControlPoints, snappedDistance);
HitObject.Path.ExpectedDistance.Value = null;
HitObject.Path.ExpectedDistance.Value = composer?.GetSnappedDistanceFromDistance(HitObject.StartTime, (float)HitObject.Path.Distance) ?? (float)HitObject.Path.Distance;
bodyPiece.UpdateFrom(HitObject);
headCirclePiece.UpdateFrom(HitObject.HeadCircle);