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Fix spectator clock container incorrectly starting catch-up clock
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@ -101,7 +101,7 @@ namespace osu.Game.Screens.Play
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/// <summary>
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/// Stops gameplay.
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/// </summary>
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public virtual void Stop() => IsPaused.Value = true;
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public void Stop() => IsPaused.Value = true;
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/// <summary>
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/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.
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