Fix spectator clock container incorrectly starting catch-up clock

This commit is contained in:
Salman Ahmed
2022-01-29 20:17:57 +03:00
parent 4f4f60248f
commit 3ec193d47e
2 changed files with 3 additions and 1 deletions

View File

@ -101,7 +101,7 @@ namespace osu.Game.Screens.Play
/// <summary>
/// Stops gameplay.
/// </summary>
public virtual void Stop() => IsPaused.Value = true;
public void Stop() => IsPaused.Value = true;
/// <summary>
/// Resets this <see cref="GameplayClockContainer"/> and the source to an initial state ready for gameplay.