Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed

This commit is contained in:
DrabWeb
2017-01-27 07:11:22 -04:00
parent 81de5a2097
commit 3ed88ea043
3 changed files with 36 additions and 14 deletions

View File

@ -1,11 +1,14 @@
using System;
using OpenTK.Graphics;
using osu.Framework.Logging;
using osu.Framework.Graphics;
using osu.Game.Overlays.Pause;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Colour;
using osu.Framework.GameModes.Testing;
using osu.Framework.Graphics.UserInterface;
namespace osu.Desktop.VisualTests.Tests
{
class TestCasePauseOverlay : TestCase
@ -27,7 +30,20 @@ namespace osu.Desktop.VisualTests.Tests
});
Add(pauseOverlay = new PauseOverlay());
pauseOverlay.ToggleVisibility();
}
Add(new Button
{
Text = @"Pause",
Anchor = Anchor.TopLeft,
Origin = Anchor.TopLeft,
Width = 100,
Height = 50,
Colour = Color4.Black,
Action = (() => pauseOverlay.Pause())
});
pauseOverlay.OnPause += (() => Logger.Log(@"Pause"));
pauseOverlay.OnResume += (() => Logger.Log(@"Resume"));
pauseOverlay.OnRetry += (() => Logger.Log(@"Retry"));
pauseOverlay.OnQuit += (() => Logger.Log(@"Quit"));
}
}