Added PauseOverlay.TogglePaused, renamed OnPlay and similar to OnResume, made Pause and Play public, added proper testing for the visual test(pause button instead of auto-pause, logging actions), made PauseOverlay's fade duration a constant instead of statically typed

This commit is contained in:
DrabWeb
2017-01-27 07:11:22 -04:00
parent 81de5a2097
commit 3ed88ea043
3 changed files with 36 additions and 14 deletions

View File

@ -101,7 +101,7 @@ namespace osu.Game.Screens.Play
pauseOverlay = new PauseOverlay();
pauseOverlay.OnPause += onPause;
pauseOverlay.OnPlay += onPlay;
pauseOverlay.OnResume += onResume;
pauseOverlay.OnRetry += onRetry;
pauseOverlay.OnQuit += onQuit;
@ -180,7 +180,7 @@ namespace osu.Game.Screens.Play
sourceClock.Stop();
}
private void onPlay()
private void onResume()
{
scoreOverlay.KeyCounter.IsCounting = true;
sourceClock.Start();