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Centralise and fix scaling
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@ -2,11 +2,11 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using osuTK;
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using osu.Framework.Graphics;
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using osu.Game.Rulesets.Objects;
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using osu.Game.Rulesets.Objects.Drawables;
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using osu.Game.Rulesets.Scoring;
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using osuTK;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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@ -18,7 +18,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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protected PalpableCatchHitObject(TObject hitObject)
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: base(hitObject)
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{
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Scale = new Vector2(HitObject.Scale);
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Origin = Anchor.Centre;
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Size = new Vector2(CatchHitObject.OBJECT_RADIUS * 2);
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Masking = false;
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}
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}
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