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Fix slider/spinner samples not being disposed
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@ -40,6 +40,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private Container<DrawableSliderTail> tailContainer;
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private Container<DrawableSliderTick> tickContainer;
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private Container<DrawableSliderRepeat> repeatContainer;
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private Container<PausableSkinnableSound> samplesContainer;
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public DrawableSlider()
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: this(null)
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@ -68,6 +69,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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Alpha = 0
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},
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headContainer = new Container<DrawableSliderHead> { RelativeSizeAxes = Axes.Both },
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samplesContainer = new Container<PausableSkinnableSound> { RelativeSizeAxes = Axes.Both }
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};
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PositionBindable.BindValueChanged(_ => Position = HitObject.StackedPosition);
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@ -105,7 +107,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.LoadSamples();
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slidingSample?.Expire();
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samplesContainer.Clear();
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slidingSample = null;
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var firstSample = HitObject.Samples.FirstOrDefault();
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@ -115,7 +117,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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var clone = HitObject.SampleControlPoint.ApplyTo(firstSample);
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clone.Name = "sliderslide";
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AddInternal(slidingSample = new PausableSkinnableSound(clone)
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samplesContainer.Add(slidingSample = new PausableSkinnableSound(clone)
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{
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Looping = true
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});
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