Remove workarounds for CreateRoomRequest shortcomings

This commit is contained in:
smoogipoo
2020-02-27 16:40:56 +09:00
parent 7c0e823b95
commit 3f5c4633bc
2 changed files with 1 additions and 12 deletions

View File

@ -65,9 +65,7 @@ namespace osu.Game.Online.Multiplayer
public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
{
// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
// Todo: Is this a bug? Room creation only returns the beatmap ID
Beatmap.Value = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
Beatmap.Value = apiBeatmap.ToBeatmap(rulesets);
Ruleset.Value = rulesets.GetRuleset(RulesetID);
Ruleset rulesetInstance = Ruleset.Value.CreateInstance();