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Remove workarounds for CreateRoomRequest shortcomings
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@ -65,9 +65,7 @@ namespace osu.Game.Online.Multiplayer
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public void MapObjects(BeatmapManager beatmaps, RulesetStore rulesets)
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{
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// If we don't have an api beatmap, the request occurred as a result of room creation, so we can query the local beatmap instead
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// Todo: Is this a bug? Room creation only returns the beatmap ID
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Beatmap.Value = apiBeatmap == null ? beatmaps.QueryBeatmap(b => b.OnlineBeatmapID == BeatmapID) : apiBeatmap.ToBeatmap(rulesets);
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Beatmap.Value = apiBeatmap.ToBeatmap(rulesets);
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Ruleset.Value = rulesets.GetRuleset(RulesetID);
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Ruleset rulesetInstance = Ruleset.Value.CreateInstance();
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