Make selection at random when last was null

This commit is contained in:
Endrik Tombak
2018-03-30 00:15:32 +03:00
parent 33b38b68cc
commit 3f65e3a7e3
2 changed files with 21 additions and 6 deletions

View File

@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
get { return beatmapSets.Select(g => g.BeatmapSet); }
set
{
CarouselGroup newRoot = new CarouselGroupEagerSelect();
CarouselGroup newRoot = new CarouselGroupEagerSelect(true);
Task.Run(() =>
{
@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select
private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
private CarouselGroup root = new CarouselGroupEagerSelect();
private CarouselGroup root = new CarouselGroupEagerSelect(true);
public BeatmapCarousel()
{