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Make selection at random when last was null
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@ -66,7 +66,7 @@ namespace osu.Game.Screens.Select
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get { return beatmapSets.Select(g => g.BeatmapSet); }
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set
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{
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CarouselGroup newRoot = new CarouselGroupEagerSelect();
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CarouselGroup newRoot = new CarouselGroupEagerSelect(true);
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Task.Run(() =>
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{
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@ -102,7 +102,7 @@ namespace osu.Game.Screens.Select
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private readonly Stack<CarouselBeatmap> randomSelectedBeatmaps = new Stack<CarouselBeatmap>();
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protected List<DrawableCarouselItem> Items = new List<DrawableCarouselItem>();
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private CarouselGroup root = new CarouselGroupEagerSelect();
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private CarouselGroup root = new CarouselGroupEagerSelect(true);
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public BeatmapCarousel()
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{
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