mirror of
https://github.com/osukey/osukey.git
synced 2025-05-29 09:27:18 +09:00
Merge pull request #4728 from nyquillerium/zoomablescrollcontainer-fix
Fix ZoomableScrollContainer not getting initial width
This commit is contained in:
commit
3f702d13a3
@ -8,6 +8,7 @@ using osu.Framework.Graphics.Containers;
|
|||||||
using osu.Framework.Graphics.Primitives;
|
using osu.Framework.Graphics.Primitives;
|
||||||
using osu.Framework.Graphics.Shapes;
|
using osu.Framework.Graphics.Shapes;
|
||||||
using osu.Framework.MathUtils;
|
using osu.Framework.MathUtils;
|
||||||
|
using osu.Framework.Testing;
|
||||||
using osu.Game.Graphics;
|
using osu.Game.Graphics;
|
||||||
using osu.Game.Graphics.Cursor;
|
using osu.Game.Graphics.Cursor;
|
||||||
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
using osu.Game.Screens.Edit.Compose.Components.Timeline;
|
||||||
@ -18,38 +19,49 @@ namespace osu.Game.Tests.Visual.Editor
|
|||||||
{
|
{
|
||||||
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
|
public class TestCaseZoomableScrollContainer : ManualInputManagerTestCase
|
||||||
{
|
{
|
||||||
private readonly ZoomableScrollContainer scrollContainer;
|
private ZoomableScrollContainer scrollContainer;
|
||||||
private readonly Drawable innerBox;
|
private Drawable innerBox;
|
||||||
|
|
||||||
public TestCaseZoomableScrollContainer()
|
[SetUpSteps]
|
||||||
|
public void SetUpSteps()
|
||||||
{
|
{
|
||||||
Children = new Drawable[]
|
AddStep("Add new scroll container", () =>
|
||||||
{
|
{
|
||||||
new Container
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
Anchor = Anchor.Centre,
|
new Container
|
||||||
Origin = Anchor.Centre,
|
|
||||||
RelativeSizeAxes = Axes.X,
|
|
||||||
Height = 250,
|
|
||||||
Width = 0.75f,
|
|
||||||
Children = new Drawable[]
|
|
||||||
{
|
{
|
||||||
new Box
|
Anchor = Anchor.Centre,
|
||||||
|
Origin = Anchor.Centre,
|
||||||
|
RelativeSizeAxes = Axes.X,
|
||||||
|
Height = 250,
|
||||||
|
Width = 0.75f,
|
||||||
|
Children = new Drawable[]
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
new Box
|
||||||
Colour = OsuColour.Gray(30)
|
{
|
||||||
},
|
RelativeSizeAxes = Axes.Both,
|
||||||
scrollContainer = new ZoomableScrollContainer { RelativeSizeAxes = Axes.Both }
|
Colour = OsuColour.Gray(30)
|
||||||
}
|
},
|
||||||
},
|
scrollContainer = new ZoomableScrollContainer { RelativeSizeAxes = Axes.Both }
|
||||||
new MenuCursor()
|
}
|
||||||
};
|
},
|
||||||
|
new MenuCursor()
|
||||||
|
};
|
||||||
|
|
||||||
scrollContainer.Add(innerBox = new Box
|
scrollContainer.Add(innerBox = new Box
|
||||||
{
|
{
|
||||||
RelativeSizeAxes = Axes.Both,
|
RelativeSizeAxes = Axes.Both,
|
||||||
Colour = ColourInfo.GradientHorizontal(new Color4(0.8f, 0.6f, 0.4f, 1f), new Color4(0.4f, 0.6f, 0.8f, 1f))
|
Colour = ColourInfo.GradientHorizontal(new Color4(0.8f, 0.6f, 0.4f, 1f), new Color4(0.4f, 0.6f, 0.8f, 1f))
|
||||||
|
});
|
||||||
});
|
});
|
||||||
|
AddUntilStep("Scroll container is loaded", () => scrollContainer.LoadState >= LoadState.Loaded);
|
||||||
|
}
|
||||||
|
|
||||||
|
[Test]
|
||||||
|
public void TestWidthInitialization()
|
||||||
|
{
|
||||||
|
AddAssert("Inner container width was initialized", () => innerBox.DrawWidth > 0);
|
||||||
}
|
}
|
||||||
|
|
||||||
[Test]
|
[Test]
|
||||||
|
@ -92,6 +92,14 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
protected override void LoadComplete()
|
||||||
|
{
|
||||||
|
base.LoadComplete();
|
||||||
|
|
||||||
|
// This width only gets updated on the application of a transform, so this needs to be initialized here.
|
||||||
|
updateZoomedContentWidth();
|
||||||
|
}
|
||||||
|
|
||||||
protected override bool OnScroll(ScrollEvent e)
|
protected override bool OnScroll(ScrollEvent e)
|
||||||
{
|
{
|
||||||
if (e.IsPrecise)
|
if (e.IsPrecise)
|
||||||
@ -102,6 +110,8 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
private void updateZoomedContentWidth() => zoomedContent.Width = DrawWidth * currentZoom;
|
||||||
|
|
||||||
private float zoomTarget = 1;
|
private float zoomTarget = 1;
|
||||||
|
|
||||||
private void setZoomTarget(float newZoom, float focusPoint)
|
private void setZoomTarget(float newZoom, float focusPoint)
|
||||||
@ -163,7 +173,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
|
|||||||
|
|
||||||
d.currentZoom = newZoom;
|
d.currentZoom = newZoom;
|
||||||
|
|
||||||
d.zoomedContent.Width = d.DrawWidth * d.currentZoom;
|
d.updateZoomedContentWidth();
|
||||||
// Temporarily here to make sure ScrollTo gets the correct DrawSize for scrollable area.
|
// Temporarily here to make sure ScrollTo gets the correct DrawSize for scrollable area.
|
||||||
// TODO: Make sure draw size gets invalidated properly on the framework side, and remove this once it is.
|
// TODO: Make sure draw size gets invalidated properly on the framework side, and remove this once it is.
|
||||||
d.Invalidate(Invalidation.DrawSize);
|
d.Invalidate(Invalidation.DrawSize);
|
||||||
|
Loading…
x
Reference in New Issue
Block a user