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Add nested osu! hitobject pooling
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@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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private OsuInputManager osuActionInputManager;
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internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
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protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
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protected override void UpdateInitialTransforms()
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{
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