Add nested osu! hitobject pooling

This commit is contained in:
smoogipoo
2020-11-12 15:59:48 +09:00
parent 1ea526b5ef
commit 3f78d81386
10 changed files with 106 additions and 35 deletions

View File

@ -83,7 +83,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
private OsuInputManager osuActionInputManager;
internal OsuInputManager OsuActionInputManager => osuActionInputManager ??= GetContainingInputManager() as OsuInputManager;
protected virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
public virtual void Shake(double maximumLength) => shakeContainer.Shake(maximumLength);
protected override void UpdateInitialTransforms()
{