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Add nested osu! hitobject pooling
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@ -164,10 +164,10 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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{
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base.ClearNestedHitObjects();
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headContainer.Clear();
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tailContainer.Clear();
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repeatContainer.Clear();
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tickContainer.Clear();
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headContainer.Clear(false);
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tailContainer.Clear(false);
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repeatContainer.Clear(false);
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tickContainer.Clear(false);
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}
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protected override DrawableHitObject CreateNestedHitObject(HitObject hitObject)
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@ -178,17 +178,13 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
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return new DrawableSliderTail(tail);
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case SliderHeadCircle head:
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return new DrawableSliderHead(HitObject, head)
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{
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OnShake = Shake,
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CheckHittable = (d, t) => CheckHittable?.Invoke(d, t) ?? true
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};
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return new DrawableSliderHead(head);
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case SliderTick tick:
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return new DrawableSliderTick(tick) { Position = tick.Position - HitObject.Position };
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return new DrawableSliderTick(tick);
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case SliderRepeat repeat:
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return new DrawableSliderRepeat(repeat, this) { Position = repeat.Position - HitObject.Position };
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return new DrawableSliderRepeat(repeat);
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}
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return base.CreateNestedHitObject(hitObject);
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