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Use new UpdateComboColour method to simplify colouring
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Framework.Bindables;
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using System.Collections.Generic;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osuTK.Graphics;
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using osuTK.Graphics;
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@ -14,16 +14,9 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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{
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}
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}
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protected override void LoadComplete()
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{
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base.LoadComplete();
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AccentColour.BindValueChanged(accentChanged, true);
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}
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private Color4? colour;
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private Color4? colour;
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private void accentChanged(ValueChangedEvent<Color4> obj)
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protected override void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours)
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{
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{
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// override any external colour changes with banananana
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// override any external colour changes with banananana
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AccentColour.Value = (colour ??= getBananaColour());
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AccentColour.Value = (colour ??= getBananaColour());
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@ -1,6 +1,7 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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@ -15,13 +16,13 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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{
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public override bool StaysOnPlate => false;
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public override bool StaysOnPlate => false;
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protected Container ScaleContainer;
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public DrawableDroplet(Droplet h)
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public DrawableDroplet(Droplet h)
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: base(h)
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: base(h)
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{
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{
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}
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}
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protected Container ScaleContainer;
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[BackgroundDependencyLoader]
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[BackgroundDependencyLoader]
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private void load()
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private void load()
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{
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{
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@ -46,5 +47,11 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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ScaleContainer.Scale = new Vector2(HitObject.Scale);
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ScaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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}
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protected override void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours)
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{
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// ignore the incoming combo colour as we use a custom lookup
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AccentColour.Value = comboColours[HitObject.IndexInBeatmap % comboColours.Count];
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}
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}
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}
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}
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}
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@ -2,12 +2,14 @@
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// See the LICENCE file in the repository root for full licence text.
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System;
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using System.Collections.Generic;
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using osu.Framework.Allocation;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Graphics.Containers;
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using osu.Framework.Utils;
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using osu.Framework.Utils;
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using osu.Game.Skinning;
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using osu.Game.Skinning;
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using osuTK;
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using osuTK;
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using osuTK.Graphics;
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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namespace osu.Game.Rulesets.Catch.Objects.Drawable
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{
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{
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@ -42,6 +44,12 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawable
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scaleContainer.Scale = new Vector2(HitObject.Scale);
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scaleContainer.Scale = new Vector2(HitObject.Scale);
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}
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}
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protected override void UpdateComboColour(Color4 proposedColour, IReadOnlyList<Color4> comboColours)
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{
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// ignore the incoming combo colour as we use a custom lookup
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AccentColour.Value = comboColours[(HitObject.IndexInBeatmap + 1) % comboColours.Count];
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}
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private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
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private CatchSkinComponents getComponent(FruitVisualRepresentation hitObjectVisualRepresentation)
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{
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{
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switch (hitObjectVisualRepresentation)
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switch (hitObjectVisualRepresentation)
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