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Merge branch 'master' into beatmapSelectionBlur
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@ -35,6 +35,7 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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new SettingsCheckbox
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{
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LabelText = SkinSettingsStrings.GameplayCursorDuringTouch,
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Keywords = new[] { @"touchscreen" },
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Current = config.GetBindable<bool>(OsuSetting.GameplayCursorDuringTouch)
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},
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};
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@ -70,6 +70,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
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Add(new SettingsButton
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{
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Text = GeneralSettingsStrings.OpenOsuFolder,
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Keywords = new[] { @"logs", @"files", @"access", "directory" },
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Action = () => storage.PresentExternally(),
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});
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@ -34,6 +34,7 @@ namespace osu.Game.Overlays.Settings.Sections
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new SettingsButton
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{
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Text = GeneralSettingsStrings.RunSetupWizard,
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Keywords = new[] { @"first run", @"initial", @"getting started" },
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TooltipText = FirstRunSetupOverlayStrings.FirstRunSetupDescription,
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Action = () => firstRunSetupOverlay?.Show(),
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},
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections.Input
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{
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protected override LocalisableString Header => BindingSettingsStrings.ShortcutAndGameplayBindings;
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public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { "keybindings" });
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public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"keybindings", @"controls", @"keyboard", @"keys" });
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public BindingSettings(KeyBindingPanel keyConfig)
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{
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40
osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs
Normal file
40
osu.Game/Overlays/Settings/Sections/Input/TouchSettings.cs
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@ -0,0 +1,40 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using System.Collections.Generic;
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using System.Linq;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Framework.Input.Handlers.Touch;
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using osu.Framework.Localisation;
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using osu.Game.Localisation;
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namespace osu.Game.Overlays.Settings.Sections.Input
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{
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public partial class TouchSettings : SettingsSubsection
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{
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private readonly TouchHandler handler;
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public TouchSettings(TouchHandler handler)
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{
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this.handler = handler;
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}
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[BackgroundDependencyLoader]
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private void load()
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{
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Children = new Drawable[]
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{
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new SettingsCheckbox
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{
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LabelText = CommonStrings.Enabled,
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Current = handler.Enabled
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},
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};
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}
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public override IEnumerable<LocalisableString> FilterTerms => base.FilterTerms.Concat(new LocalisableString[] { @"touchscreen" });
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protected override LocalisableString Header => handler.Description;
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}
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}
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