From 3fdff7bbcb5a6f17a736f8e71e59a1fdacf8b3a7 Mon Sep 17 00:00:00 2001 From: Dan Balasescu Date: Tue, 17 May 2022 15:11:22 +0900 Subject: [PATCH] Make Meh judgements not drain HP --- osu.Game/Rulesets/Judgements/Judgement.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/osu.Game/Rulesets/Judgements/Judgement.cs b/osu.Game/Rulesets/Judgements/Judgement.cs index fd576e9b9f..4fe34e15fd 100644 --- a/osu.Game/Rulesets/Judgements/Judgement.cs +++ b/osu.Game/Rulesets/Judgements/Judgement.cs @@ -103,7 +103,7 @@ namespace osu.Game.Rulesets.Judgements return -DEFAULT_MAX_HEALTH_INCREASE; case HitResult.Meh: - return -DEFAULT_MAX_HEALTH_INCREASE * 0.05; + return DEFAULT_MAX_HEALTH_INCREASE * 0.05; case HitResult.Ok: return DEFAULT_MAX_HEALTH_INCREASE * 0.5;