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Update variable names
Also cleans up some weird code
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@ -34,7 +34,7 @@ namespace osu.Game.Beatmaps
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this.audioManager = audioManager;
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ValueChanged += e => registerAudioTrack(e.NewValue);
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ValueChanged += b => registerAudioTrack(b.NewValue);
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// If the track has changed prior to this being called, let's register it
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if (Value != Default)
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