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Update variable names
Also cleans up some weird code
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@ -86,9 +86,9 @@ namespace osu.Game.Graphics.UserInterface
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{
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base.LoadComplete();
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Current.ValueChanged += e =>
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Current.ValueChanged += enabled =>
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{
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if (e.NewValue)
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if (enabled.NewValue)
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sampleChecked?.Play();
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else
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sampleUnchecked?.Play();
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