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Update variable names
Also cleans up some weird code
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@ -97,9 +97,9 @@ namespace osu.Game.Graphics.UserInterface
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DisplayedCount = Current.Value;
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Current.ValueChanged += e =>
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Current.ValueChanged += val =>
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{
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if (IsLoaded) TransformCount(displayedCount, e.NewValue);
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if (IsLoaded) TransformCount(displayedCount, val.NewValue);
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};
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}
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