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Update variable names
Also cleans up some weird code
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@ -19,7 +19,7 @@ namespace osu.Game.Graphics.UserInterface
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onPushed(null, stack.CurrentScreen);
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Current.ValueChanged += e => e.NewValue.MakeCurrent();
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Current.ValueChanged += current => current.NewValue.MakeCurrent();
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}
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private void onPushed(IScreen lastScreen, IScreen newScreen)
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