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Update variable names
Also cleans up some weird code
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@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
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/// <returns>A bindable which will propagate updates with a delay.</returns>
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private void bindPreviewEvent(Bindable<float> bindable)
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{
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bindable.ValueChanged += e =>
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bindable.ValueChanged += _ =>
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{
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switch (scalingMode.Value)
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{
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