Update variable names

Also cleans up some weird code
This commit is contained in:
Dean Herbert
2019-02-22 17:51:39 +09:00
parent 2c9e6adfd4
commit 3fe4b8fd1c
69 changed files with 166 additions and 165 deletions

View File

@ -159,7 +159,7 @@ namespace osu.Game.Overlays.Settings.Sections.Graphics
/// <returns>A bindable which will propagate updates with a delay.</returns>
private void bindPreviewEvent(Bindable<float> bindable)
{
bindable.ValueChanged += e =>
bindable.ValueChanged += _ =>
{
switch (scalingMode.Value)
{