Update variable names

Also cleans up some weird code
This commit is contained in:
Dean Herbert
2019-02-22 17:51:39 +09:00
parent 2c9e6adfd4
commit 3fe4b8fd1c
69 changed files with 166 additions and 165 deletions

View File

@ -56,19 +56,19 @@ namespace osu.Game.Overlays.Settings.Sections.Input
},
};
rawInputToggle.ValueChanged += e =>
rawInputToggle.ValueChanged += enabled =>
{
// this is temporary until we support per-handler settings.
const string raw_mouse_handler = @"OsuTKRawMouseHandler";
const string standard_mouse_handler = @"OsuTKMouseHandler";
ignoredInputHandler.Value = e.NewValue ? standard_mouse_handler : raw_mouse_handler;
ignoredInputHandler.Value = enabled.NewValue ? standard_mouse_handler : raw_mouse_handler;
};
ignoredInputHandler = config.GetBindable<string>(FrameworkSetting.IgnoredInputHandlers);
ignoredInputHandler.ValueChanged += e =>
ignoredInputHandler.ValueChanged += handler =>
{
bool raw = !e.NewValue.Contains("Raw");
bool raw = !handler.NewValue.Contains("Raw");
rawInputToggle.Value = raw;
sensitivity.Bindable.Disabled = !raw;
};