Update variable names

Also cleans up some weird code
This commit is contained in:
Dean Herbert
2019-02-22 17:51:39 +09:00
parent 2c9e6adfd4
commit 3fe4b8fd1c
69 changed files with 166 additions and 165 deletions

View File

@ -61,7 +61,7 @@ namespace osu.Game.Screens.Edit.Components
}
};
tabs.Current.ValueChanged += e => Beatmap.Value.Track.Tempo.Value = e.NewValue;
tabs.Current.ValueChanged += tempo => Beatmap.Value.Track.Tempo.Value = tempo.NewValue;
}
protected override bool OnKeyDown(KeyDownEvent e)

View File

@ -80,10 +80,10 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
{
base.LoadComplete();
button.Selected.ValueChanged += e =>
button.Selected.ValueChanged += selected =>
{
updateSelectionState();
if (e.NewValue)
if (selected.NewValue)
Selected?.Invoke(button);
};

View File

@ -44,9 +44,9 @@ namespace osu.Game.Screens.Edit.Components.RadioButtons
private RadioButton currentlySelected;
private void addButton(RadioButton button)
{
button.Selected.ValueChanged += e =>
button.Selected.ValueChanged += selected =>
{
if (e.NewValue)
if (selected.NewValue)
{
currentlySelected?.Deselect();
currentlySelected = button;

View File

@ -24,10 +24,10 @@ namespace osu.Game.Screens.Edit.Components.Timelines.Summary.Parts
{
AddInternal(timeline = new Container { RelativeSizeAxes = Axes.Both });
Beatmap.ValueChanged += e =>
Beatmap.ValueChanged += b =>
{
updateRelativeChildSize();
LoadBeatmap(e.NewValue);
LoadBeatmap(b.NewValue);
};
}