Update variable names

Also cleans up some weird code
This commit is contained in:
Dean Herbert
2019-02-22 17:51:39 +09:00
parent 2c9e6adfd4
commit 3fe4b8fd1c
69 changed files with 166 additions and 165 deletions

View File

@ -157,12 +157,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
protected override void LoadComplete()
{
base.LoadComplete();
beatDivisor.ValueChanged += e => updateText();
updateText();
beatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true);
}
private void updateText() => Text = $"1/{beatDivisor.Value}";
}
private class DivisorButton : IconButton
@ -219,9 +215,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
AddInternal(marker = new Marker());
CurrentNumber.ValueChanged += e =>
CurrentNumber.ValueChanged += div =>
{
marker.MoveToX(getMappedPosition(e.NewValue), 100, Easing.OutQuint);
marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
marker.Flash();
};
}

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
// We don't want the centre marker to scroll
AddInternal(new CentreMarker());
WaveformVisible.ValueChanged += e => waveform.FadeTo(e.NewValue ? 1 : 0, 200, Easing.OutQuint);
WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
Beatmap.BindTo(beatmap);
Beatmap.BindValueChanged(e =>