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Update variable names
Also cleans up some weird code
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@ -157,12 +157,8 @@ namespace osu.Game.Screens.Edit.Compose.Components
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protected override void LoadComplete()
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{
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base.LoadComplete();
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beatDivisor.ValueChanged += e => updateText();
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updateText();
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beatDivisor.BindValueChanged(val => Text = $"1/{val.NewValue}", true);
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}
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private void updateText() => Text = $"1/{beatDivisor.Value}";
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}
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private class DivisorButton : IconButton
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@ -219,9 +215,9 @@ namespace osu.Game.Screens.Edit.Compose.Components
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AddInternal(marker = new Marker());
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CurrentNumber.ValueChanged += e =>
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CurrentNumber.ValueChanged += div =>
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{
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marker.MoveToX(getMappedPosition(e.NewValue), 100, Easing.OutQuint);
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marker.MoveToX(getMappedPosition(div.NewValue), 100, Easing.OutQuint);
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marker.Flash();
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};
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Edit.Compose.Components.Timeline
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// We don't want the centre marker to scroll
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AddInternal(new CentreMarker());
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WaveformVisible.ValueChanged += e => waveform.FadeTo(e.NewValue ? 1 : 0, 200, Easing.OutQuint);
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WaveformVisible.ValueChanged += visible => waveform.FadeTo(visible.NewValue ? 1 : 0, 200, Easing.OutQuint);
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Beatmap.BindTo(beatmap);
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Beatmap.BindValueChanged(e =>
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