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Update variable names
Also cleans up some weird code
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@ -117,7 +117,7 @@ namespace osu.Game.Screens.Menu
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[BackgroundDependencyLoader(true)]
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private void load(AudioManager audio, IdleTracker idleTracker)
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{
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isIdle.ValueChanged += e => updateIdleState(e.NewValue);
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isIdle.ValueChanged += idle => updateIdleState(idle.NewValue);
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if (idleTracker != null) isIdle.BindTo(idleTracker.IsIdle);
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