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Update variable names
Also cleans up some weird code
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@ -104,7 +104,7 @@ namespace osu.Game.Screens.Play
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{
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State = Visibility.Visible;
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replayLoaded.ValueChanged += e => AllowSeeking = e.NewValue;
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replayLoaded.ValueChanged += loaded => AllowSeeking = loaded.NewValue;
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replayLoaded.TriggerChange();
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}
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