Update variable names

Also cleans up some weird code
This commit is contained in:
Dean Herbert
2019-02-22 17:51:39 +09:00
parent 2c9e6adfd4
commit 3fe4b8fd1c
69 changed files with 166 additions and 165 deletions

View File

@ -130,7 +130,7 @@ namespace osu.Game.Screens.Select
config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
RightClickScrollingEnabled.ValueChanged += e => RightMouseScrollbar = e.NewValue;
RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
RightClickScrollingEnabled.TriggerChange();
}
@ -509,9 +509,9 @@ namespace osu.Game.Screens.Select
foreach (var c in set.Beatmaps)
{
c.State.ValueChanged += e =>
c.State.ValueChanged += state =>
{
if (e.NewValue == CarouselItemState.Selected)
if (state.NewValue == CarouselItemState.Selected)
{
selectedBeatmapSet = set;
SelectionChanged?.Invoke(c.Beatmap);

View File

@ -69,8 +69,8 @@ namespace osu.Game.Screens.Select
},
};
tabs.Current.ValueChanged += e => invokeOnFilter();
modsCheckbox.Current.ValueChanged += e => invokeOnFilter();
tabs.Current.ValueChanged += _ => invokeOnFilter();
modsCheckbox.Current.ValueChanged += _ => invokeOnFilter();
}
}

View File

@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel
public virtual void AddChild(CarouselItem i)
{
i.State.ValueChanged += e => ChildItemStateChanged(i, e.NewValue);
i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue);
i.ChildID = ++currentChildID;
InternalChildren.Add(i);
}
@ -58,9 +58,9 @@ namespace osu.Game.Screens.Select.Carousel
{
if (items != null) InternalChildren = items;
State.ValueChanged += e =>
State.ValueChanged += state =>
{
switch (e.NewValue)
switch (state.NewValue)
{
case CarouselItemState.Collapsed:
case CarouselItemState.NotSelected:

View File

@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel
{
public CarouselGroupEagerSelect()
{
State.ValueChanged += e =>
State.ValueChanged += state =>
{
if (e.NewValue == CarouselItemState.Selected)
if (state.NewValue == CarouselItemState.Selected)
attemptSelection();
};
}

View File

@ -37,9 +37,9 @@ namespace osu.Game.Screens.Select.Carousel
{
DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
Filtered.ValueChanged += e =>
Filtered.ValueChanged += filtered =>
{
if (e.NewValue && State.Value == CarouselItemState.Selected)
if (filtered.NewValue && State.Value == CarouselItemState.Selected)
State.Value = CarouselItemState.NotSelected;
};
}

View File

@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select.Carousel
: base(item.Beatmap)
{
filtered.BindTo(item.Filtered);
filtered.ValueChanged += e => Schedule(() => this.FadeTo(e.NewValue ? 0.1f : 1, 100));
filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
filtered.TriggerChange();
}
}

View File

@ -146,12 +146,12 @@ namespace osu.Game.Screens.Select
}
};
searchTextBox.Current.ValueChanged += e => FilterChanged?.Invoke(CreateCriteria());
searchTextBox.Current.ValueChanged += _ => FilterChanged?.Invoke(CreateCriteria());
groupTabs.PinItem(GroupMode.All);
groupTabs.PinItem(GroupMode.RecentlyPlayed);
groupTabs.Current.ValueChanged += e => Group = e.NewValue;
sortTabs.Current.ValueChanged += e => Sort = e.NewValue;
groupTabs.Current.ValueChanged += group => Group = group.NewValue;
sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
}
public void Deactivate()
@ -178,7 +178,7 @@ namespace osu.Game.Screens.Select
sortTabs.AccentColour = colours.GreenLight;
showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
showConverted.ValueChanged += e => updateCriteria();
showConverted.ValueChanged += _ => updateCriteria();
ruleset.BindTo(parentRuleset);
ruleset.BindValueChanged(_ => updateCriteria(), true);

View File

@ -598,9 +598,9 @@ namespace osu.Game.Screens.Select
{
// manual binding to parent ruleset to allow for delayed load in the incoming direction.
rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
Ruleset.ValueChanged += e => updateSelectedRuleset(e.NewValue);
Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
decoupledRuleset.ValueChanged += e => Ruleset.Value = e.NewValue;
decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);