mirror of
https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Update variable names
Also cleans up some weird code
This commit is contained in:
@ -130,7 +130,7 @@ namespace osu.Game.Screens.Select
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config.BindWith(OsuSetting.RandomSelectAlgorithm, RandomAlgorithm);
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config.BindWith(OsuSetting.SongSelectRightMouseScroll, RightClickScrollingEnabled);
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RightClickScrollingEnabled.ValueChanged += e => RightMouseScrollbar = e.NewValue;
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RightClickScrollingEnabled.ValueChanged += enabled => RightMouseScrollbar = enabled.NewValue;
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RightClickScrollingEnabled.TriggerChange();
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}
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@ -509,9 +509,9 @@ namespace osu.Game.Screens.Select
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foreach (var c in set.Beatmaps)
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{
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c.State.ValueChanged += e =>
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c.State.ValueChanged += state =>
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{
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if (e.NewValue == CarouselItemState.Selected)
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if (state.NewValue == CarouselItemState.Selected)
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{
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selectedBeatmapSet = set;
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SelectionChanged?.Invoke(c.Beatmap);
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@ -69,8 +69,8 @@ namespace osu.Game.Screens.Select
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},
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};
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tabs.Current.ValueChanged += e => invokeOnFilter();
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modsCheckbox.Current.ValueChanged += e => invokeOnFilter();
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tabs.Current.ValueChanged += _ => invokeOnFilter();
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modsCheckbox.Current.ValueChanged += _ => invokeOnFilter();
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}
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}
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@ -49,7 +49,7 @@ namespace osu.Game.Screens.Select.Carousel
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public virtual void AddChild(CarouselItem i)
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{
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i.State.ValueChanged += e => ChildItemStateChanged(i, e.NewValue);
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i.State.ValueChanged += state => ChildItemStateChanged(i, state.NewValue);
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i.ChildID = ++currentChildID;
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InternalChildren.Add(i);
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}
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@ -58,9 +58,9 @@ namespace osu.Game.Screens.Select.Carousel
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{
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if (items != null) InternalChildren = items;
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State.ValueChanged += e =>
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State.ValueChanged += state =>
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{
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switch (e.NewValue)
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switch (state.NewValue)
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{
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case CarouselItemState.Collapsed:
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case CarouselItemState.NotSelected:
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@ -13,9 +13,9 @@ namespace osu.Game.Screens.Select.Carousel
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{
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public CarouselGroupEagerSelect()
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{
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State.ValueChanged += e =>
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State.ValueChanged += state =>
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{
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if (e.NewValue == CarouselItemState.Selected)
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if (state.NewValue == CarouselItemState.Selected)
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attemptSelection();
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};
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}
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@ -37,9 +37,9 @@ namespace osu.Game.Screens.Select.Carousel
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{
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DrawableRepresentation = new Lazy<DrawableCarouselItem>(CreateDrawableRepresentation);
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Filtered.ValueChanged += e =>
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Filtered.ValueChanged += filtered =>
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{
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if (e.NewValue && State.Value == CarouselItemState.Selected)
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if (filtered.NewValue && State.Value == CarouselItemState.Selected)
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State.Value = CarouselItemState.NotSelected;
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};
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}
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@ -189,7 +189,7 @@ namespace osu.Game.Screens.Select.Carousel
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: base(item.Beatmap)
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{
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filtered.BindTo(item.Filtered);
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filtered.ValueChanged += e => Schedule(() => this.FadeTo(e.NewValue ? 0.1f : 1, 100));
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filtered.ValueChanged += isFiltered => Schedule(() => this.FadeTo(isFiltered.NewValue ? 0.1f : 1, 100));
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filtered.TriggerChange();
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}
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}
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@ -146,12 +146,12 @@ namespace osu.Game.Screens.Select
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}
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};
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searchTextBox.Current.ValueChanged += e => FilterChanged?.Invoke(CreateCriteria());
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searchTextBox.Current.ValueChanged += _ => FilterChanged?.Invoke(CreateCriteria());
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groupTabs.PinItem(GroupMode.All);
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groupTabs.PinItem(GroupMode.RecentlyPlayed);
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groupTabs.Current.ValueChanged += e => Group = e.NewValue;
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sortTabs.Current.ValueChanged += e => Sort = e.NewValue;
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groupTabs.Current.ValueChanged += group => Group = group.NewValue;
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sortTabs.Current.ValueChanged += sort => Sort = sort.NewValue;
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}
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public void Deactivate()
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@ -178,7 +178,7 @@ namespace osu.Game.Screens.Select
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sortTabs.AccentColour = colours.GreenLight;
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showConverted = config.GetBindable<bool>(OsuSetting.ShowConvertedBeatmaps);
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showConverted.ValueChanged += e => updateCriteria();
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showConverted.ValueChanged += _ => updateCriteria();
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ruleset.BindTo(parentRuleset);
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ruleset.BindValueChanged(_ => updateCriteria(), true);
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@ -598,9 +598,9 @@ namespace osu.Game.Screens.Select
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{
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// manual binding to parent ruleset to allow for delayed load in the incoming direction.
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rulesetNoDebounce = decoupledRuleset.Value = Ruleset.Value;
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Ruleset.ValueChanged += e => updateSelectedRuleset(e.NewValue);
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Ruleset.ValueChanged += r => updateSelectedRuleset(r.NewValue);
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decoupledRuleset.ValueChanged += e => Ruleset.Value = e.NewValue;
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decoupledRuleset.ValueChanged += r => Ruleset.Value = r.NewValue;
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decoupledRuleset.DisabledChanged += r => Ruleset.Disabled = r;
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Beatmap.BindDisabledChanged(disabled => Carousel.AllowSelection = !disabled, true);
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