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Require ScoreProcessor to receive ruleset
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@ -45,7 +45,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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gameplayState = new GameplayState(beatmap, ruleset);
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gameplayState.LastJudgementResult.BindTo(lastJudgementResult);
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scoreProcessor = new ScoreProcessor();
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scoreProcessor = new ScoreProcessor(ruleset);
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Child = dependencyContainer = new DependencyProvidingContainer
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{
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