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Add GetStream
to IWorkingBeatmap
This is necessary to obtain the filesize of the audio and background files.
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@ -4,6 +4,7 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.IO;
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using System.Linq;
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using System.Threading;
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using System.Threading.Tasks;
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@ -326,6 +327,8 @@ namespace osu.Game.Beatmaps
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protected virtual ISkin GetSkin() => new DefaultSkin();
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private readonly RecyclableLazy<ISkin> skin;
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public abstract Stream GetStream(string storagePath);
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public class RecyclableLazy<T>
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{
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private Lazy<T> lazy;
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