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Implement osu!mania performance calculation
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@ -18,6 +18,7 @@ using osu.Game.Beatmaps.Legacy;
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using osu.Game.Rulesets.Difficulty;
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using osu.Game.Rulesets.Mania.Beatmaps;
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using osu.Game.Rulesets.Mania.Difficulty;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Rulesets.Mania
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{
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@ -25,6 +26,7 @@ namespace osu.Game.Rulesets.Mania
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{
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public override RulesetContainer CreateRulesetContainerWith(WorkingBeatmap beatmap) => new ManiaRulesetContainer(this, beatmap);
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public override IBeatmapConverter CreateBeatmapConverter(IBeatmap beatmap) => new ManiaBeatmapConverter(beatmap);
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public override PerformanceCalculator CreatePerformanceCalculator(IBeatmap beatmap, Score score) => new ManiaPerformanceCalculator(this, beatmap, score);
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public override IEnumerable<Mod> ConvertLegacyMods(LegacyMods mods)
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{
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