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Add user skin setting storage
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@ -15,7 +15,7 @@ namespace osu.Game.Overlays.Settings.Sections
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{
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public class SkinSection : SettingsSection
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{
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private SettingsDropdown<SkinInfo> skinDropdown;
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private SettingsDropdown<int> skinDropdown;
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public override string Header => "Skin";
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@ -27,7 +27,7 @@ namespace osu.Game.Overlays.Settings.Sections
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FlowContent.Spacing = new Vector2(0, 5);
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Children = new Drawable[]
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{
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skinDropdown = new SettingsDropdown<SkinInfo>(),
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skinDropdown = new SettingsDropdown<int>(),
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new SettingsSlider<double, SizeSlider>
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{
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LabelText = "Menu cursor size",
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@ -47,13 +47,13 @@ namespace osu.Game.Overlays.Settings.Sections
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},
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};
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void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, SkinInfo>(s.Name, s));
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void reloadSkins() => skinDropdown.Items = skins.GetAllUsableSkins().Select(s => new KeyValuePair<string, int>(s.Name, s.ID));
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skins.ItemAdded += _ => reloadSkins();
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skins.ItemRemoved += _ => reloadSkins();
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reloadSkins();
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skinDropdown.Bindable = skins.CurrentSkinInfo;
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skinDropdown.Bindable = config.GetBindable<int>(OsuSetting.Skin);
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}
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private class SizeSlider : OsuSliderBar<double>
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