Merge branch 'master' into playsongselect-exit-fix

This commit is contained in:
Dean Herbert
2017-05-31 11:14:41 +09:00
committed by GitHub
63 changed files with 2316 additions and 273 deletions

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@ -428,6 +428,9 @@ namespace osu.Game.Beatmaps.Formats
break;
}
}
foreach (var hitObject in beatmap.HitObjects)
hitObject.ApplyDefaults(beatmap.ControlPointInfo, beatmap.BeatmapInfo.Difficulty);
}
internal enum LegacySampleBank

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@ -1,20 +1,36 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using System.Linq;
using osu.Framework.Extensions.IEnumerableExtensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.MathUtils;
using OpenTK;
using OpenTK.Graphics;
using System;
using osu.Framework.Graphics.OpenGL;
using osu.Framework.Graphics.Shaders;
using osu.Framework.Graphics.Textures;
using OpenTK.Graphics.ES30;
using osu.Framework.Graphics.Colour;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Allocation;
using System.Collections.Generic;
using osu.Framework.Graphics.Batches;
using osu.Framework.Lists;
namespace osu.Game.Graphics.Backgrounds
{
public class Triangles : Container<Triangle>
public class Triangles : Drawable
{
private const float triangle_size = 100;
private const float base_velocity = 50;
/// <summary>
/// How many screen-space pixels are smoothed over.
/// Same behavior as Sprite's EdgeSmoothness.
/// </summary>
private const float edge_smoothness = 1;
public override bool HandleInput => false;
public Color4 ColourLight = Color4.White;
@ -49,6 +65,28 @@ namespace osu.Game.Graphics.Backgrounds
/// </summary>
public float Velocity = 1;
private readonly SortedList<TriangleParticle> parts = new SortedList<TriangleParticle>(Comparer<TriangleParticle>.Default);
private Shader shader;
private readonly Texture texture;
public Triangles()
{
texture = Texture.WhitePixel;
}
[BackgroundDependencyLoader]
private void load(ShaderManager shaders)
{
shader = shaders?.Load(VertexShaderDescriptor.TEXTURE_2, FragmentShaderDescriptor.TEXTURE_ROUNDED);
}
protected override void LoadComplete()
{
base.LoadComplete();
addTriangles(true);
}
public float TriangleScale
{
get { return triangleScale; }
@ -57,42 +95,74 @@ namespace osu.Game.Graphics.Backgrounds
float change = value / triangleScale;
triangleScale = value;
if (change != 1)
Children.ForEach(t => t.Scale *= change);
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
newParticle.Scale *= change;
parts[i] = newParticle;
}
}
}
protected override void LoadComplete()
{
base.LoadComplete();
addTriangles(true);
}
private int aimTriangleCount => (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
protected override void Update()
{
base.Update();
Invalidate(Invalidation.DrawNode, shallPropagate: false);
if (CreateNewTriangles)
addTriangles(false);
float adjustedAlpha = HideAlphaDiscrepancies ?
// Cubically scale alpha to make it drop off more sharply.
(float)Math.Pow(DrawInfo.Colour.AverageColour.Linear.A, 3) :
1;
foreach (var t in Children)
{
t.Alpha = adjustedAlpha;
t.Position -= new Vector2(0, (float)(t.Scale.X * (50 / DrawHeight) * (Time.Elapsed / 950)) / triangleScale * Velocity);
if (ExpireOffScreenTriangles && t.DrawPosition.Y + t.DrawSize.Y * t.Scale.Y < 0)
t.Expire();
}
float elapsedSeconds = (float)Time.Elapsed / 1000;
// Since position is relative, the velocity needs to scale inversely with DrawHeight.
// Since we will later multiply by the scale of individual triangles we normalize by
// dividing by triangleScale.
float movedDistance = -elapsedSeconds * Velocity * base_velocity / (DrawHeight * triangleScale);
if (CreateNewTriangles)
addTriangles(false);
for (int i = 0; i < parts.Count; i++)
{
TriangleParticle newParticle = parts[i];
// Scale moved distance by the size of the triangle. Smaller triangles should move more slowly.
newParticle.Position.Y += parts[i].Scale * movedDistance;
newParticle.Colour.A = adjustedAlpha;
parts[i] = newParticle;
float bottomPos = parts[i].Position.Y + triangle_size * parts[i].Scale * 0.866f / DrawHeight;
if (bottomPos < 0)
parts.RemoveAt(i);
}
}
protected virtual Triangle CreateTriangle()
private void addTriangles(bool randomY)
{
int aimTriangleCount = (int)(DrawWidth * DrawHeight * 0.002f / (triangleScale * triangleScale) * SpawnRatio);
for (int i = 0; i < aimTriangleCount - parts.Count; i++)
parts.Add(createTriangle(randomY));
}
private TriangleParticle createTriangle(bool randomY)
{
TriangleParticle particle = CreateTriangle();
particle.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() : 1);
particle.Colour = CreateTriangleShade();
return particle;
}
/// <summary>
/// Creates a triangle particle with a random scale.
/// </summary>
/// <returns>The triangle particle.</returns>
protected virtual TriangleParticle CreateTriangle()
{
const float std_dev = 0.16f;
const float mean = 0.5f;
@ -102,32 +172,108 @@ namespace osu.Game.Graphics.Backgrounds
float randStdNormal = (float)(Math.Sqrt(-2.0 * Math.Log(u1)) * Math.Sin(2.0 * Math.PI * u2)); //random normal(0,1)
var scale = Math.Max(triangleScale * (mean + std_dev * randStdNormal), 0.1f); //random normal(mean,stdDev^2)
const float size = 100;
return new EquilateralTriangle
{
Origin = Anchor.TopCentre,
RelativePositionAxes = Axes.Both,
Size = new Vector2(size),
Scale = new Vector2(scale),
EdgeSmoothness = new Vector2(1),
Colour = GetTriangleShade(),
Depth = scale,
};
return new TriangleParticle { Scale = scale };
}
protected virtual Color4 GetTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
/// <summary>
/// Creates a shade of colour for the triangles.
/// </summary>
/// <returns>The colour.</returns>
protected virtual Color4 CreateTriangleShade() => Interpolation.ValueAt(RNG.NextSingle(), ColourDark, ColourLight, 0, 1);
private void addTriangles(bool randomY)
protected override DrawNode CreateDrawNode() => new TrianglesDrawNode();
private readonly TrianglesDrawNodeSharedData sharedData = new TrianglesDrawNodeSharedData();
protected override void ApplyDrawNode(DrawNode node)
{
int addCount = aimTriangleCount - Children.Count();
for (int i = 0; i < addCount; i++)
base.ApplyDrawNode(node);
var trianglesNode = (TrianglesDrawNode)node;
trianglesNode.Shader = shader;
trianglesNode.Texture = texture;
trianglesNode.Size = DrawSize;
trianglesNode.Shared = sharedData;
trianglesNode.Parts.Clear();
trianglesNode.Parts.AddRange(parts);
}
private class TrianglesDrawNodeSharedData
{
public readonly LinearBatch<TexturedVertex2D> VertexBatch = new LinearBatch<TexturedVertex2D>(100 * 3, 10, PrimitiveType.Triangles);
}
private class TrianglesDrawNode : DrawNode
{
public Shader Shader;
public Texture Texture;
public TrianglesDrawNodeSharedData Shared;
public readonly List<TriangleParticle> Parts = new List<TriangleParticle>();
public Vector2 Size;
public override void Draw(Action<TexturedVertex2D> vertexAction)
{
var sprite = CreateTriangle();
float triangleHeight = sprite.DrawHeight / DrawHeight;
sprite.Position = new Vector2(RNG.NextSingle(), randomY ? RNG.NextSingle() * (1 + triangleHeight) - triangleHeight : 1);
Add(sprite);
base.Draw(vertexAction);
Shader.Bind();
Texture.TextureGL.Bind();
Vector2 localInflationAmount = edge_smoothness * DrawInfo.MatrixInverse.ExtractScale().Xy;
foreach (TriangleParticle particle in Parts)
{
var offset = triangle_size * new Vector2(particle.Scale * 0.5f, particle.Scale * 0.866f);
var size = new Vector2(2 * offset.X, offset.Y);
var triangle = new Triangle(
particle.Position * Size * DrawInfo.Matrix,
(particle.Position * Size + offset) * DrawInfo.Matrix,
(particle.Position * Size + new Vector2(-offset.X, offset.Y)) * DrawInfo.Matrix
);
ColourInfo colourInfo = DrawInfo.Colour;
colourInfo.ApplyChild(particle.Colour);
Texture.DrawTriangle(
triangle,
colourInfo,
null,
Shared.VertexBatch.Add,
Vector2.Divide(localInflationAmount, size));
}
Shader.Unbind();
}
}
protected struct TriangleParticle : IComparable<TriangleParticle>
{
/// <summary>
/// The position of the top vertex of the triangle.
/// </summary>
public Vector2 Position;
/// <summary>
/// The colour of the triangle.
/// </summary>
public Color4 Colour;
/// <summary>
/// The scale of the triangle.
/// </summary>
public float Scale;
/// <summary>
/// Compares two <see cref="TriangleParticle"/>s. This is a reverse comparer because when the
/// triangles are added to the particles list, they should be drawn from largest to smallest
/// such that the smaller triangles appear on top.
/// </summary>
/// <param name="other"></param>
/// <returns></returns>
public int CompareTo(TriangleParticle other) => other.Scale.CompareTo(Scale);
}
}
}

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@ -0,0 +1,84 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using osu.Framework;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.UserInterface;
using System.Linq;
namespace osu.Game.Graphics.UserInterface
{
public class BreadcrumbControl<T> : OsuTabControl<T>
{
private const float padding = 10;
protected override TabItem<T> CreateTabItem(T value) => new BreadcrumbTabItem(value);
public BreadcrumbControl()
{
Height = 26;
TabContainer.Spacing = new Vector2(padding, 0f);
Current.ValueChanged += tab =>
{
foreach (var t in TabContainer.Children.OfType<BreadcrumbTabItem>())
{
var tIndex = TabContainer.IndexOf(t);
var tabIndex = TabContainer.IndexOf(TabMap[tab]);
t.State = tIndex < tabIndex ? Visibility.Hidden : Visibility.Visible;
t.Chevron.FadeTo(tIndex <= tabIndex ? 0f : 1f, 500, EasingTypes.OutQuint);
}
};
}
private class BreadcrumbTabItem : OsuTabItem, IStateful<Visibility>
{
public readonly TextAwesome Chevron;
//don't allow clicking between transitions and don't make the chevron clickable
protected override bool InternalContains(Vector2 screenSpacePos) => Alpha == 1f && Text.Contains(screenSpacePos);
public override bool HandleInput => State == Visibility.Visible;
private Visibility state;
public Visibility State
{
get { return state; }
set
{
if (value == state) return;
state = value;
const float transition_duration = 500;
if (State == Visibility.Visible)
{
FadeIn(transition_duration, EasingTypes.OutQuint);
ScaleTo(new Vector2(1f), transition_duration, EasingTypes.OutQuint);
}
else
{
FadeOut(transition_duration, EasingTypes.OutQuint);
ScaleTo(new Vector2(0.8f, 1f), transition_duration, EasingTypes.OutQuint);
}
}
}
public BreadcrumbTabItem(T value) : base(value)
{
Text.TextSize = 16;
Padding = new MarginPadding { Right = padding + 8 }; //padding + chevron width
Add(Chevron = new TextAwesome
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreLeft,
TextSize = 12,
Icon = FontAwesome.fa_chevron_right,
Margin = new MarginPadding { Left = padding },
Alpha = 0f,
});
}
}
}
}

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@ -3,6 +3,7 @@
using OpenTK.Graphics;
using OpenTK.Input;
using osu.Framework.Allocation;
using osu.Framework.Input;
using System;
using System.Linq;
@ -23,11 +24,19 @@ namespace osu.Game.Graphics.UserInterface
set
{
focus = value;
if (!focus)
TriggerFocusLost();
if (!focus && HasFocus)
inputManager.ChangeFocus(null);
}
}
private InputManager inputManager;
[BackgroundDependencyLoader]
private void load(UserInputManager inputManager)
{
this.inputManager = inputManager;
}
protected override bool OnFocus(InputState state)
{
var result = base.OnFocus(state);

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@ -42,7 +42,7 @@ namespace osu.Game.Graphics.UserInterface
protected override DropdownMenuItem<T> CreateMenuItem(string text, T value) => new OsuDropdownMenuItem(text, value) { AccentColour = AccentColour };
private class OsuDropdownMenuItem : DropdownMenuItem<T>
public class OsuDropdownMenuItem : DropdownMenuItem<T>
{
public OsuDropdownMenuItem(string text, T current) : base(text, current)
{
@ -60,7 +60,7 @@ namespace osu.Game.Graphics.UserInterface
AutoSizeAxes = Axes.Y,
Children = new Drawable[]
{
chevron = new TextAwesome
Chevron = new TextAwesome
{
AlwaysPresent = true,
Icon = FontAwesome.fa_chevron_right,
@ -84,12 +84,12 @@ namespace osu.Game.Graphics.UserInterface
private Color4? accentColour;
private readonly TextAwesome chevron;
protected readonly TextAwesome Chevron;
protected override void FormatForeground(bool hover = false)
{
base.FormatForeground(hover);
chevron.Alpha = hover ? 1 : 0;
Chevron.Alpha = hover ? 1 : 0;
}
public Color4 AccentColour
@ -115,11 +115,11 @@ namespace osu.Game.Graphics.UserInterface
public class OsuDropdownHeader : DropdownHeader
{
private readonly SpriteText label;
protected readonly SpriteText Text;
protected override string Label
{
get { return label.Text; }
set { label.Text = value; }
get { return Text.Text; }
set { Text.Text = value; }
}
protected readonly TextAwesome Icon;
@ -146,7 +146,7 @@ namespace osu.Game.Graphics.UserInterface
Foreground.Children = new Drawable[]
{
label = new OsuSpriteText
Text = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,

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@ -5,18 +5,21 @@ using osu.Framework.Audio.Sample;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Graphics.Transforms;
using osu.Framework.Input;
using OpenTK;
using OpenTK.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Framework.Extensions.Color4Extensions;
using osu.Game.Graphics.Containers;
using osu.Game.Beatmaps.ControlPoints;
using osu.Framework.Audio.Track;
using System;
namespace osu.Game.Graphics.UserInterface
{
public class TwoLayerButton : ClickableContainer
{
private readonly TextAwesome icon;
private readonly BouncingIcon bouncingIcon;
public Box IconLayer;
public Box TextLayer;
@ -95,11 +98,10 @@ namespace osu.Game.Graphics.UserInterface
},
}
},
icon = new TextAwesome
bouncingIcon = new BouncingIcon
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 25,
},
}
},
@ -146,7 +148,7 @@ namespace osu.Game.Graphics.UserInterface
{
set
{
icon.Icon = value;
bouncingIcon.Icon = value;
}
}
@ -162,58 +164,20 @@ namespace osu.Game.Graphics.UserInterface
protected override bool OnHover(InputState state)
{
icon.ClearTransforms();
ResizeTo(SIZE_EXTENDED, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength / 2);
if (duration == 0) duration = pulse_length;
IconLayer.FadeColour(HoverColour, transform_time, EasingTypes.OutElastic);
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// basic pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
bouncingIcon.ScaleTo(1.1f, transform_time, EasingTypes.OutElastic);
return true;
}
protected override void OnHoverLost(InputState state)
{
icon.ClearTransforms();
ResizeTo(SIZE_RETRACTED, transform_time, EasingTypes.OutElastic);
IconLayer.FadeColour(TextLayer.Colour, transform_time, EasingTypes.OutElastic);
int duration = 0; //(int)(Game.Audio.BeatLength);
if (duration == 0) duration = pulse_length * 2;
const double offset = 0; //(1 - Game.Audio.SyncBeatProgress) * duration;
double startTime = Time.Current + offset;
// slow pulse
icon.Transforms.Add(new TransformScale
{
StartValue = new Vector2(1.1f),
EndValue = Vector2.One,
StartTime = startTime,
EndTime = startTime + duration,
Easing = EasingTypes.Out,
LoopCount = -1,
LoopDelay = duration
});
bouncingIcon.ScaleTo(1, transform_time, EasingTypes.OutElastic);
}
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args)
@ -239,5 +203,45 @@ namespace osu.Game.Graphics.UserInterface
return base.OnClick(state);
}
private class BouncingIcon : BeatSyncedContainer
{
private const double beat_in_time = 60;
private readonly TextAwesome icon;
public FontAwesome Icon { set { icon.Icon = value; } }
public BouncingIcon()
{
EarlyActivationMilliseconds = beat_in_time;
AutoSizeAxes = Axes.Both;
Children = new Drawable[]
{
icon = new TextAwesome
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
TextSize = 25
}
};
}
protected override void OnNewBeat(int beatIndex, TimingControlPoint timingPoint, EffectControlPoint effectPoint, TrackAmplitudes amplitudes)
{
base.OnNewBeat(beatIndex, timingPoint, effectPoint, amplitudes);
var beatLength = timingPoint.BeatLength;
float amplitudeAdjust = Math.Min(1, 0.4f + amplitudes.Maximum);
if (beatIndex < 0) return;
icon.ScaleTo(1 - 0.1f * amplitudeAdjust, beat_in_time, EasingTypes.Out);
using (icon.BeginDelayedSequence(beat_in_time))
icon.ScaleTo(1, beatLength * 2, EasingTypes.OutQuint);
}
}
}
}

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@ -74,7 +74,7 @@ namespace osu.Game.Graphics.UserInterface.Volume
return;
}
volumeMeterMaster.TriggerWheel(state);
volumeMeterMaster.TriggerOnWheel(state);
}
[BackgroundDependencyLoader]

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@ -0,0 +1,17 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Configuration;
using osu.Game.Database;
using osu.Game.Users;
namespace osu.Game.Online.Multiplayer
{
public class Room
{
public Bindable<string> Name = new Bindable<string>();
public Bindable<User> Host = new Bindable<User>();
public Bindable<RoomStatus> Status = new Bindable<RoomStatus>();
public Bindable<BeatmapMetadata> Beatmap = new Bindable<BeatmapMetadata>();
}
}

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@ -0,0 +1,26 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK.Graphics;
using osu.Game.Graphics;
namespace osu.Game.Online.Multiplayer
{
public abstract class RoomStatus
{
public abstract string Message { get; }
public abstract Color4 GetAppropriateColour(OsuColour colours);
}
public class RoomStatusOpen : RoomStatus
{
public override string Message => @"Welcoming Players";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.GreenLight;
}
public class RoomStatusPlaying : RoomStatus
{
public override string Message => @"Now Playing";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.Purple;
}
}

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@ -255,6 +255,9 @@ namespace osu.Game
settings.ToggleVisibility();
return true;
case Key.D:
if (state.Keyboard.ShiftPressed || state.Keyboard.AltPressed)
return false;
direct.ToggleVisibility();
return true;
}

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@ -14,6 +14,7 @@ using osu.Game.Graphics.UserInterface;
using osu.Game.Online.Chat;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Configuration;
namespace osu.Game.Overlays.Chat
{
@ -23,6 +24,8 @@ namespace osu.Game.Overlays.Chat
private const float shear_width = 10;
public readonly Bindable<bool> ChannelSelectorActive = new Bindable<bool>();
public ChatTabControl()
{
TabContainer.Margin = new MarginPadding { Left = 50 };
@ -37,6 +40,8 @@ namespace osu.Game.Overlays.Chat
TextSize = 20,
Padding = new MarginPadding(10),
});
AddTabItem(new ChannelTabItem.ChannelSelectorTabItem(new Channel { Name = "+" }, ChannelSelectorActive));
}
private class ChannelTabItem : TabItem<Channel>
@ -49,6 +54,7 @@ namespace osu.Game.Overlays.Chat
private readonly SpriteText textBold;
private readonly Box box;
private readonly Box highlightBox;
private readonly TextAwesome icon;
public override bool Active
{
@ -114,6 +120,11 @@ namespace osu.Game.Overlays.Chat
backgroundHover = colours.Gray7;
highlightBox.Colour = colours.Yellow;
}
protected override void LoadComplete()
{
base.LoadComplete();
updateState();
}
@ -159,7 +170,7 @@ namespace osu.Game.Overlays.Chat
RelativeSizeAxes = Axes.Both,
Children = new Drawable[]
{
new TextAwesome
icon = new TextAwesome
{
Icon = FontAwesome.fa_hashtag,
Anchor = Anchor.CentreLeft,
@ -191,6 +202,40 @@ namespace osu.Game.Overlays.Chat
}
};
}
public class ChannelSelectorTabItem : ChannelTabItem
{
public override bool Active
{
get { return base.Active; }
set
{
activeBindable.Value = value;
base.Active = value;
}
}
private readonly Bindable<bool> activeBindable;
public ChannelSelectorTabItem(Channel value, Bindable<bool> active) : base(value)
{
activeBindable = active;
Depth = float.MaxValue;
Width = 45;
icon.Alpha = 0;
text.TextSize = 45;
textBold.TextSize = 45;
}
[BackgroundDependencyLoader]
private new void load(OsuColour colour)
{
backgroundInactive = colour.Gray2;
backgroundActive = colour.Gray3;
}
}
}
}
}

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@ -135,17 +135,22 @@ namespace osu.Game.Overlays
channelTabs.Current.ValueChanged += newChannel => CurrentChannel = newChannel;
}
private double startDragChatHeight;
protected override bool OnDragStart(InputState state)
{
if (channelTabs.Hovering)
return true;
if (!channelTabs.Hovering)
return base.OnDragStart(state);
return base.OnDragStart(state);
startDragChatHeight = chatHeight.Value;
return true;
}
protected override bool OnDrag(InputState state)
{
chatHeight.Value = Height - state.Mouse.Delta.Y / Parent.DrawSize.Y;
Trace.Assert(state.Mouse.PositionMouseDown != null);
chatHeight.Value = startDragChatHeight - (state.Mouse.Position.Y - state.Mouse.PositionMouseDown.Value.Y) / Parent.DrawSize.Y;
return base.OnDrag(state);
}
@ -165,7 +170,7 @@ namespace osu.Game.Overlays
protected override bool OnFocus(InputState state)
{
//this is necessary as inputTextBox is masked away and therefore can't get focus :(
inputTextBox.TriggerFocus();
InputManager.ChangeFocus(inputTextBox);
return false;
}
@ -255,6 +260,8 @@ namespace osu.Game.Overlays
{
if (currentChannel == value) return;
if (channelTabs.ChannelSelectorActive) return;
if (currentChannel != null)
currentChannelContainer.Clear(false);

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@ -71,7 +71,7 @@ namespace osu.Game.Overlays.Dialog
private void pressButtonAtIndex(int index)
{
if (index < Buttons.Count())
Buttons.Skip(index).First().TriggerClick();
Buttons.Skip(index).First().TriggerOnClick();
}
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args)
@ -80,7 +80,7 @@ namespace osu.Game.Overlays.Dialog
if (args.Key == Key.Enter)
{
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerClick();
Buttons.OfType<PopupDialogOkButton>().FirstOrDefault()?.TriggerOnClick();
return true;
}

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@ -189,7 +189,7 @@ namespace osu.Game.Overlays
protected override bool OnFocus(InputState state)
{
filter.Search.TriggerFocus();
InputManager.ChangeFocus(filter.Search);
return false;
}

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@ -66,7 +66,7 @@ namespace osu.Game.Overlays
settingsSection.Bounding = true;
FadeIn(transition_time, EasingTypes.OutQuint);
settingsSection.TriggerFocus();
InputManager.ChangeFocus(settingsSection);
}
protected override void PopOut()

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@ -27,6 +27,7 @@ namespace osu.Game.Overlays.Mods
public class ModButton : ModButtonEmpty, IHasTooltip
{
private ModIcon foregroundIcon;
private ModIcon backgroundIcon;
private readonly SpriteText text;
private readonly Container<ModIcon> iconsContainer;
private SampleChannel sampleOn, sampleOff;
@ -35,38 +36,67 @@ namespace osu.Game.Overlays.Mods
public string TooltipText => (SelectedMod?.Description ?? Mods.FirstOrDefault()?.Description) ?? string.Empty;
private int _selectedIndex = -1;
private int selectedIndex
private const EasingTypes mod_switch_easing = EasingTypes.InOutSine;
private const double mod_switch_duration = 120;
// A selected index of -1 means not selected.
private int selectedIndex = -1;
protected int SelectedIndex
{
get
{
return _selectedIndex;
return selectedIndex;
}
set
{
if (value == _selectedIndex) return;
_selectedIndex = value;
if (value == selectedIndex) return;
int direction = value < selectedIndex ? -1 : 1;
bool beforeSelected = Selected;
Mod modBefore = SelectedMod ?? Mods[0];
if (value >= Mods.Length)
selectedIndex = -1;
else if (value < -1)
selectedIndex = Mods.Length - 1;
else
selectedIndex = value;
Mod modAfter = SelectedMod ?? Mods[0];
if (beforeSelected != Selected)
{
_selectedIndex = -1;
}
else if (value <= -2)
{
_selectedIndex = Mods.Length - 1;
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
}
if (modBefore != modAfter)
{
const float rotate_angle = 16;
foregroundIcon.RotateTo(rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(-rotate_angle * direction, mod_switch_duration, mod_switch_easing);
backgroundIcon.Icon = modAfter.Icon;
using (iconsContainer.BeginDelayedSequence(mod_switch_duration, true))
{
foregroundIcon.RotateTo(-rotate_angle * direction);
foregroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
backgroundIcon.RotateTo(rotate_angle * direction);
backgroundIcon.RotateTo(0f, mod_switch_duration, mod_switch_easing);
iconsContainer.Schedule(() => displayMod(modAfter));
}
}
iconsContainer.RotateTo(Selected ? 5f : 0f, 300, EasingTypes.OutElastic);
iconsContainer.ScaleTo(Selected ? 1.1f : 1f, 300, EasingTypes.OutElastic);
foregroundIcon.Highlighted = Selected;
if (mod != null)
displayMod(SelectedMod ?? Mods[0]);
}
}
public bool Selected => selectedIndex != -1;
public bool Selected => SelectedIndex != -1;
private Color4 selectedColour;
public Color4 SelectedColour
@ -117,7 +147,7 @@ namespace osu.Game.Overlays.Mods
// the mods from Mod, only multiple if Mod is a MultiMod
public override Mod SelectedMod => Mods.ElementAtOrDefault(selectedIndex);
public override Mod SelectedMod => Mods.ElementAtOrDefault(SelectedIndex);
[BackgroundDependencyLoader]
private void load(AudioManager audio)
@ -142,23 +172,25 @@ namespace osu.Game.Overlays.Mods
public void SelectNext()
{
(++selectedIndex == -1 ? sampleOff : sampleOn).Play();
(++SelectedIndex == -1 ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod);
}
public void SelectPrevious()
{
(--selectedIndex == -1 ? sampleOff : sampleOn).Play();
(--SelectedIndex == -1 ? sampleOff : sampleOn).Play();
Action?.Invoke(SelectedMod);
}
public void Deselect()
{
selectedIndex = -1;
SelectedIndex = -1;
}
private void displayMod(Mod mod)
{
if (backgroundIcon != null)
backgroundIcon.Icon = foregroundIcon.Icon;
foregroundIcon.Icon = mod.Icon;
text.Text = mod.Name;
}
@ -170,17 +202,17 @@ namespace osu.Game.Overlays.Mods
{
iconsContainer.Add(new[]
{
new ModIcon(Mods[0])
backgroundIcon = new ModIcon(Mods[1])
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(1.5f),
},
foregroundIcon = new ModIcon(Mods[0])
{
Origin = Anchor.Centre,
Anchor = Anchor.Centre,
Origin = Anchor.BottomRight,
Anchor = Anchor.BottomRight,
AutoSizeAxes = Axes.Both,
Position = new Vector2(-1.5f),
},

View File

@ -17,6 +17,7 @@ using osu.Game.Graphics;
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Extensions;
using osu.Framework.Input;
namespace osu.Game.Overlays.Music
{
@ -35,10 +36,12 @@ namespace osu.Game.Overlays.Music
private readonly Bindable<WorkingBeatmap> beatmapBacking = new Bindable<WorkingBeatmap>();
public IEnumerable<BeatmapSetInfo> BeatmapSets;
private InputManager inputManager;
[BackgroundDependencyLoader]
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours)
private void load(OsuGameBase game, BeatmapDatabase beatmaps, OsuColour colours, UserInputManager inputManager)
{
this.inputManager = inputManager;
this.beatmaps = beatmaps;
trackManager = game.Audio.Track;
@ -100,7 +103,7 @@ namespace osu.Game.Overlays.Music
protected override void PopIn()
{
filter.Search.HoldFocus = true;
Schedule(() => filter.Search.TriggerFocus());
Schedule(() => inputManager.ChangeFocus(filter.Search));
ResizeTo(new Vector2(1, playlist_height), transition_duration, EasingTypes.OutQuint);
FadeIn(transition_duration, EasingTypes.OutQuint);

View File

@ -266,24 +266,27 @@ namespace osu.Game.Overlays
{
progressBar.IsEnabled = beatmap != null;
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current?.BeatmapInfo) ?? false;
TransformDirection direction = TransformDirection.None;
TransformDirection direction;
if (audioEquals)
direction = TransformDirection.None;
else if (queuedDirection.HasValue)
if (current != null)
{
direction = queuedDirection.Value;
queuedDirection = null;
}
else
{
//figure out the best direction based on order in playlist.
var last = current == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
bool audioEquals = beatmapBacking.Value?.BeatmapInfo?.AudioEquals(current.BeatmapInfo) ?? false;
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
if (audioEquals)
direction = TransformDirection.None;
else if (queuedDirection.HasValue)
{
direction = queuedDirection.Value;
queuedDirection = null;
}
else
{
//figure out the best direction based on order in playlist.
var last = playlist.BeatmapSets.TakeWhile(b => b.ID != current.BeatmapSetInfo.ID).Count();
var next = beatmapBacking.Value == null ? -1 : playlist.BeatmapSets.TakeWhile(b => b.ID != beatmapBacking.Value.BeatmapSetInfo.ID).Count();
direction = last > next ? TransformDirection.Prev : TransformDirection.Next;
}
}
current = beatmapBacking.Value;

View File

@ -13,15 +13,23 @@ using osu.Game.Online.API;
using OpenTK;
using osu.Framework.Input;
using osu.Game.Users;
using System.ComponentModel;
using osu.Game.Graphics;
using OpenTK.Graphics;
using osu.Framework.Extensions.Color4Extensions;
using Container = osu.Framework.Graphics.Containers.Container;
namespace osu.Game.Overlays.Settings.Sections.General
{
public class LoginSettings : SettingsSubsection, IOnlineComponent
public class LoginSettings : FillFlowContainer, IOnlineComponent
{
private bool bounding = true;
private LoginForm form;
private OsuColour colours;
protected override string Header => "Account";
private UserPanel panel;
private UserDropdown dropdown;
public override RectangleF BoundingBox => bounding ? base.BoundingBox : RectangleF.Empty;
@ -35,9 +43,21 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api)
public LoginSettings()
{
RelativeSizeAxes = Axes.X;
AutoSizeAxes = Axes.Y;
Direction = FillDirection.Vertical;
Spacing = new Vector2(0f, 5f);
}
private InputManager inputManager;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, APIAccess api, UserInputManager inputManager)
{
this.inputManager = inputManager;
this.colours = colours;
api?.Register(this);
}
@ -50,6 +70,12 @@ namespace osu.Game.Overlays.Settings.Sections.General
case APIState.Offline:
Children = new Drawable[]
{
new OsuSpriteText
{
Text = "ACCOUNT",
Margin = new MarginPadding { Bottom = 5 },
Font = @"Exo2.0-Black",
},
form = new LoginForm()
};
break;
@ -67,33 +93,82 @@ namespace osu.Game.Overlays.Settings.Sections.General
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Connecting...",
Margin = new MarginPadding { Top = 10, Bottom = 10 },
},
};
break;
case APIState.Online:
Children = new Drawable[]
{
new UserPanel(api.LocalUser.Value)
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Padding = new MarginPadding { Left = 20, Right = 20 },
Direction = FillDirection.Vertical,
Spacing = new Vector2(0f, 10f),
Children = new Drawable[]
{
new Container
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Children = new[]
{
new OsuSpriteText
{
Anchor = Anchor.Centre,
Origin = Anchor.Centre,
Text = "Signed in",
TextSize = 18,
Font = @"Exo2.0-Bold",
Margin = new MarginPadding { Top = 5, Bottom = 5 },
},
},
},
panel = new UserPanel(api.LocalUser.Value) { RelativeSizeAxes = Axes.X },
dropdown = new UserDropdown { RelativeSizeAxes = Axes.X },
},
},
new OsuButton
};
panel.Status.BindTo(api.LocalUser.Value.Status);
dropdown.Current.ValueChanged += newValue =>
{
switch (newValue)
{
RelativeSizeAxes = Axes.X,
Text = "Sign out",
Action = api.Logout
case UserAction.Online:
api.LocalUser.Value.Status.Value = new UserStatusOnline();
dropdown.StatusColour = colours.Green;
break;
case UserAction.DoNotDisturb:
api.LocalUser.Value.Status.Value = new UserStatusDoNotDisturb();
dropdown.StatusColour = colours.Red;
break;
case UserAction.AppearOffline:
api.LocalUser.Value.Status.Value = new UserStatusOffline();
dropdown.StatusColour = colours.Gray7;
break;
case UserAction.SignOut:
api.Logout();
break;
}
};
dropdown.Current.TriggerChange();
break;
}
form?.TriggerFocus();
if (form != null) inputManager.ChangeFocus(form);
}
protected override bool OnFocus(InputState state)
{
form?.TriggerFocus();
if (form != null) inputManager.ChangeFocus(form);
return base.OnFocus(state);
}
@ -102,6 +177,7 @@ namespace osu.Game.Overlays.Settings.Sections.General
private TextBox username;
private TextBox password;
private APIAccess api;
private InputManager inputManager;
private void performLogin()
{
@ -110,8 +186,9 @@ namespace osu.Game.Overlays.Settings.Sections.General
}
[BackgroundDependencyLoader(permitNulls: true)]
private void load(APIAccess api, OsuConfigManager config)
private void load(APIAccess api, OsuConfigManager config, UserInputManager inputManager)
{
this.inputManager = inputManager;
this.api = api;
Direction = FillDirection.Vertical;
Spacing = new Vector2(0, 5);
@ -160,16 +237,123 @@ namespace osu.Game.Overlays.Settings.Sections.General
protected override bool OnFocus(InputState state)
{
Schedule(() =>
{
if (string.IsNullOrEmpty(username.Text))
username.TriggerFocus();
else
password.TriggerFocus();
});
Schedule(() => { inputManager.ChangeFocus(string.IsNullOrEmpty(username.Text) ? username : password); });
return base.OnFocus(state);
}
}
private class UserDropdown : OsuEnumDropdown<UserAction>
{
protected override DropdownHeader CreateHeader() => new UserDropdownHeader { AccentColour = AccentColour };
protected override Menu CreateMenu() => new UserDropdownMenu();
protected override DropdownMenuItem<UserAction> CreateMenuItem(string text, UserAction value) => new UserDropdownMenuItem(text, value) { AccentColour = AccentColour };
public Color4 StatusColour
{
set
{
var h = Header as UserDropdownHeader;
if (h == null) return;
h.StatusColour = value;
}
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
AccentColour = colours.Gray5;
}
private class UserDropdownHeader : OsuDropdownHeader
{
public const float LABEL_LEFT_MARGIN = 20;
private readonly TextAwesome statusIcon;
public Color4 StatusColour
{
set
{
statusIcon.FadeColour(value, 500, EasingTypes.OutQuint);
}
}
public UserDropdownHeader()
{
Foreground.Padding = new MarginPadding { Left = 10, Right = 10 };
Margin = new MarginPadding { Bottom = 5 };
Masking = true;
CornerRadius = 5;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),
Radius = 4,
};
Icon.TextSize = 14;
Icon.Margin = new MarginPadding(0);
Foreground.Add(statusIcon = new TextAwesome
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
Icon = FontAwesome.fa_circle_o,
TextSize = 14,
});
Text.Margin = new MarginPadding { Left = LABEL_LEFT_MARGIN };
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
BackgroundColour = colours.Gray3;
}
}
private class UserDropdownMenu : OsuMenu
{
public UserDropdownMenu()
{
Margin = new MarginPadding { Bottom = 5 };
CornerRadius = 5;
ItemsContainer.Padding = new MarginPadding(0);
Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(0.25f),
Radius = 4,
};
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
Background.Colour = colours.Gray3;
}
}
private class UserDropdownMenuItem : OsuDropdownMenuItem
{
public UserDropdownMenuItem(string text, UserAction current) : base(text, current)
{
Foreground.Padding = new MarginPadding { Top = 5, Bottom = 5, Left = UserDropdownHeader.LABEL_LEFT_MARGIN, Right = 5 };
Chevron.Margin = new MarginPadding { Left = 2, Right = 3 };
CornerRadius = 5;
}
}
}
private enum UserAction
{
Online,
[Description(@"Do not disturb")]
DoNotDisturb,
[Description(@"Appear offline")]
AppearOffline,
[Description(@"Sign out")]
SignOut,
}
}
}

View File

@ -134,12 +134,13 @@ namespace osu.Game.Overlays
FadeTo(0, TRANSITION_LENGTH / 2);
searchTextBox.HoldFocus = false;
searchTextBox.TriggerFocusLost();
if (searchTextBox.HasFocus)
InputManager.ChangeFocus(null);
}
protected override bool OnFocus(InputState state)
{
searchTextBox.TriggerFocus(state);
InputManager.ChangeFocus(searchTextBox);
return false;
}

View File

@ -15,28 +15,51 @@ using System.Linq;
namespace osu.Game.Rulesets.Objects.Drawables
{
public abstract class DrawableHitObject<TObject, TJudgement> : Container
where TObject : HitObject
where TJudgement : Judgement
public abstract class DrawableHitObject : Container
{
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
public TObject HitObject;
public readonly HitObject HitObject;
/// <summary>
/// The colour used for various elements of this DrawableHitObject.
/// </summary>
public virtual Color4 AccentColour { get; set; }
protected DrawableHitObject(HitObject hitObject)
{
HitObject = hitObject;
}
}
public abstract class DrawableHitObject<TObject> : DrawableHitObject
where TObject : HitObject
{
public new readonly TObject HitObject;
protected DrawableHitObject(TObject hitObject)
: base(hitObject)
{
HitObject = hitObject;
}
}
public abstract class DrawableHitObject<TObject, TJudgement> : DrawableHitObject<TObject>
where TObject : HitObject
where TJudgement : Judgement
{
public event Action<DrawableHitObject<TObject, TJudgement>> OnJudgement;
public override bool HandleInput => Interactive;
public bool Interactive = true;
public TJudgement Judgement;
protected abstract TJudgement CreateJudgement();
protected List<SampleChannel> Samples = new List<SampleChannel>();
protected abstract void UpdateState(ArmedState state);
protected DrawableHitObject(TObject hitObject)
: base(hitObject)
{
}
private ArmedState state;
public ArmedState State
@ -59,8 +82,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
}
}
protected List<SampleChannel> Samples = new List<SampleChannel>();
protected void PlaySamples()
{
Samples.ForEach(s => s?.Play());
@ -79,11 +100,6 @@ namespace osu.Game.Rulesets.Objects.Drawables
/// </summary>
public bool Judged => (Judgement?.Result ?? HitResult.None) != HitResult.None && (NestedHitObjects?.All(h => h.Judged) ?? true);
protected DrawableHitObject(TObject hitObject)
{
HitObject = hitObject;
}
/// <summary>
/// Process a hit of this hitobject. Carries out judgement.
/// </summary>
@ -176,5 +192,8 @@ namespace osu.Game.Rulesets.Objects.Drawables
h.OnJudgement += d => OnJudgement?.Invoke(d);
nestedHitObjects.Add(h);
}
protected abstract TJudgement CreateJudgement();
protected abstract void UpdateState(ArmedState state);
}
}

View File

@ -19,7 +19,7 @@ namespace osu.Game.Rulesets.Objects
/// <summary>
/// The time at which the HitObject starts.
/// </summary>
public double StartTime;
public virtual double StartTime { get; set; }
/// <summary>
/// The samples to be played when this hit object is hit.

View File

@ -0,0 +1,55 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using osu.Framework.Graphics;
using osu.Game.Rulesets.Objects.Drawables;
namespace osu.Game.Rulesets.Objects
{
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// </summary>
public class HitObjectStartTimeComparer : Drawable.CreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectX.HitObject.StartTime.CompareTo(hitObjectY.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
/// <summary>
/// Compares two hit objects by their start time, falling back to creation order if their start time is equal.
/// This will compare the two hit objects in reverse order.
/// </summary>
public class HitObjectReverseStartTimeComparer : Drawable.ReverseCreationOrderDepthComparer
{
public override int Compare(Drawable x, Drawable y)
{
var hitObjectX = x as DrawableHitObject;
var hitObjectY = y as DrawableHitObject;
// If either of the two drawables are not hit objects, fall back to the base comparer
if (hitObjectX?.HitObject == null || hitObjectY?.HitObject == null)
return base.Compare(x, y);
// Compare by start time
int i = hitObjectY.HitObject.StartTime.CompareTo(hitObjectX.HitObject.StartTime);
if (i != 0)
return i;
return base.Compare(x, y);
}
}
}

View File

@ -6,20 +6,30 @@ using System;
using System.Collections.Generic;
using OpenTK;
using osu.Game.Audio;
using osu.Game.Beatmaps.ControlPoints;
using osu.Game.Database;
namespace osu.Game.Rulesets.Objects.Legacy
{
internal abstract class ConvertSlider : HitObject, IHasCurve
{
/// <summary>
/// Scoring distance with a speed-adjusted beat length of 1 second.
/// </summary>
private const float base_scoring_distance = 100;
public List<Vector2> ControlPoints { get; set; }
public CurveType CurveType { get; set; }
public double Distance { get; set; }
public List<SampleInfoList> RepeatSamples { get; set; }
public int RepeatCount { get; set; } = 1;
public double EndTime { get; set; }
public double Duration { get; set; }
public double EndTime => StartTime + RepeatCount * Distance / Velocity;
public double Duration => EndTime - StartTime;
public double Velocity = 1;
public Vector2 PositionAt(double progress)
{
@ -35,5 +45,17 @@ namespace osu.Game.Rulesets.Objects.Legacy
{
throw new NotImplementedException();
}
public override void ApplyDefaults(ControlPointInfo controlPointInfo, BeatmapDifficulty difficulty)
{
base.ApplyDefaults(controlPointInfo, difficulty);
TimingControlPoint timingPoint = controlPointInfo.TimingPointAt(StartTime);
DifficultyControlPoint difficultyPoint = controlPointInfo.DifficultyPointAt(StartTime);
double scoringDistance = base_scoring_distance * difficulty.SliderMultiplier / difficultyPoint.SpeedMultiplier;
Velocity = scoringDistance / timingPoint.BeatLength;
}
}
}

View File

@ -135,7 +135,7 @@ namespace osu.Game.Screens.Menu
switch (args.Key)
{
case Key.Space:
osuLogo.TriggerClick(state);
osuLogo.TriggerOnClick(state);
return true;
case Key.Escape:
switch (State)
@ -144,7 +144,7 @@ namespace osu.Game.Screens.Menu
State = MenuState.Initial;
return true;
case MenuState.Play:
backButton.TriggerClick();
backButton.TriggerOnClick();
return true;
}
@ -178,10 +178,10 @@ namespace osu.Game.Screens.Menu
State = MenuState.TopLevel;
return;
case MenuState.TopLevel:
buttonsTopLevel.First().TriggerClick();
buttonsTopLevel.First().TriggerOnClick();
return;
case MenuState.Play:
buttonsPlay.First().TriggerClick();
buttonsPlay.First().TriggerOnClick();
return;
}
}

View File

@ -36,6 +36,8 @@ namespace osu.Game.Screens.Menu
public MenuSideFlashes()
{
EarlyActivationMilliseconds = box_fade_in_time;
RelativeSizeAxes = Axes.Both;
Anchor = Anchor.Centre;
Origin = Anchor.Centre;

View File

@ -0,0 +1,259 @@
// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using OpenTK;
using OpenTK.Graphics;
using osu.Framework.Allocation;
using osu.Framework.Extensions.Color4Extensions;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Sprites;
using osu.Framework.Localisation;
using osu.Game.Database;
using osu.Game.Graphics;
using osu.Game.Graphics.Sprites;
using osu.Game.Online.Multiplayer;
using osu.Game.Users;
namespace osu.Game.Screens.Multiplayer
{
public class DrawableRoom : ClickableContainer
{
private const float content_padding = 5;
private const float height = 90;
private readonly Box sideStrip;
private readonly UpdateableAvatar avatar;
private readonly OsuSpriteText name;
private readonly Container flagContainer;
private readonly OsuSpriteText host;
private readonly OsuSpriteText rankBounds;
private readonly OsuSpriteText status;
private readonly FillFlowContainer<OsuSpriteText> beatmapInfoFlow;
private readonly OsuSpriteText beatmapTitle;
private readonly OsuSpriteText beatmapDash;
private readonly OsuSpriteText beatmapArtist;
private OsuColour colours;
private LocalisationEngine localisation;
public readonly Room Room;
public DrawableRoom(Room room)
{
Room = room;
RelativeSizeAxes = Axes.X;
Height = height;
CornerRadius = 5;
Masking = true;
EdgeEffect = new EdgeEffect
{
Type = EdgeEffectType.Shadow,
Colour = Color4.Black.Opacity(40),
Radius = 5,
};
Children = new Drawable[]
{
new Box
{
RelativeSizeAxes = Axes.Both,
Colour = OsuColour.Gray(34),
},
sideStrip = new Box
{
RelativeSizeAxes = Axes.Y,
Width = content_padding,
},
avatar = new UpdateableAvatar
{
Size = new Vector2(Height - content_padding* 2),
Masking = true,
CornerRadius = 5f,
Margin = new MarginPadding { Left = content_padding * 2, Top = content_padding },
},
new Container
{
RelativeSizeAxes = Axes.Both,
Padding = new MarginPadding { Top = content_padding, Bottom = content_padding, Left = Height + content_padding * 2, Right = content_padding },
Children = new Drawable[]
{
new FillFlowContainer
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Spacing = new Vector2(5f),
Children = new Drawable[]
{
name = new OsuSpriteText
{
TextSize = 18,
},
new Container
{
RelativeSizeAxes = Axes.X,
Height = 20f,
Children = new Drawable[]
{
new FillFlowContainer
{
AutoSizeAxes = Axes.X,
RelativeSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Spacing = new Vector2(5f, 0f),
Children = new Drawable[]
{
flagContainer = new Container
{
Width = 30f,
RelativeSizeAxes = Axes.Y,
},
new Container
{
Width = 40f,
RelativeSizeAxes = Axes.Y,
},
new OsuSpriteText
{
Text = "hosted by",
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = 14,
},
host = new OsuSpriteText
{
Anchor = Anchor.CentreLeft,
Origin = Anchor.CentreLeft,
TextSize = 14,
Font = @"Exo2.0-BoldItalic",
},
},
},
rankBounds = new OsuSpriteText
{
Anchor = Anchor.CentreRight,
Origin = Anchor.CentreRight,
Text = "#0 - #0",
TextSize = 14,
Margin = new MarginPadding { Right = 10 },
},
},
},
},
},
new FillFlowContainer
{
Anchor = Anchor.BottomLeft,
Origin = Anchor.BottomLeft,
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Vertical,
Margin = new MarginPadding { Bottom = content_padding },
Children = new Drawable[]
{
status = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-Bold",
},
beatmapInfoFlow = new FillFlowContainer<OsuSpriteText>
{
RelativeSizeAxes = Axes.X,
AutoSizeAxes = Axes.Y,
Direction = FillDirection.Horizontal,
Children = new[]
{
beatmapTitle = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-BoldItalic",
},
beatmapDash = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-RegularItalic",
},
beatmapArtist = new OsuSpriteText
{
TextSize = 14,
Font = @"Exo2.0-RegularItalic",
},
},
},
},
},
},
},
};
Room.Name.ValueChanged += displayName;
Room.Host.ValueChanged += displayUser;
Room.Status.ValueChanged += displayStatus;
Room.Beatmap.ValueChanged += displayBeatmap;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours, LocalisationEngine localisation)
{
this.localisation = localisation;
this.colours = colours;
beatmapInfoFlow.Colour = rankBounds.Colour = colours.Gray9;
host.Colour = colours.Blue;
displayStatus(Room.Status.Value);
}
private void displayName(string value)
{
name.Text = value;
}
private void displayUser(User value)
{
avatar.User = value;
host.Text = value.Username;
flagContainer.Children = new[] { new DrawableFlag(value.Country?.FlagName ?? @"__") { RelativeSizeAxes = Axes.Both } };
}
private void displayStatus(RoomStatus value)
{
if (value == null) return;
status.Text = value.Message;
foreach (Drawable d in new Drawable[] { sideStrip, status })
d.FadeColour(value.GetAppropriateColour(colours), 100);
}
private void displayBeatmap(BeatmapMetadata value)
{
if (value != null)
{
beatmapTitle.Current = localisation.GetUnicodePreference(value.TitleUnicode, value.Title);
beatmapDash.Text = @" - ";
beatmapArtist.Current = localisation.GetUnicodePreference(value.ArtistUnicode, value.Artist);
}
else
{
beatmapTitle.Current = null;
beatmapArtist.Current = null;
beatmapTitle.Text = @"Changing map";
beatmapDash.Text = string.Empty;
beatmapArtist.Text = string.Empty;
}
}
protected override void Dispose(bool isDisposing)
{
Room.Name.ValueChanged -= displayName;
Room.Host.ValueChanged -= displayUser;
Room.Status.ValueChanged -= displayStatus;
Room.Beatmap.ValueChanged -= displayBeatmap;
base.Dispose(isDisposing);
}
}
}

View File

@ -26,7 +26,7 @@ namespace osu.Game.Screens.Play
{
if (!args.Repeat && args.Key == Key.Escape)
{
Buttons.Children.Last().TriggerClick();
Buttons.Children.Last().TriggerOnClick();
return true;
}

View File

@ -131,13 +131,13 @@ namespace osu.Game.Screens.Play
public override bool HandleInput => true;
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerKeyDown(state, args));
protected override bool OnKeyDown(InputState state, KeyDownEventArgs args) => target.Children.Any(c => c.TriggerOnKeyDown(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerKeyUp(state, args));
protected override bool OnKeyUp(InputState state, KeyUpEventArgs args) => target.Children.Any(c => c.TriggerOnKeyUp(state, args));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerMouseDown(state, args));
protected override bool OnMouseDown(InputState state, MouseDownEventArgs args) => target.Children.Any(c => c.TriggerOnMouseDown(state, args));
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerMouseUp(state, args));
protected override bool OnMouseUp(InputState state, MouseUpEventArgs args) => target.Children.Any(c => c.TriggerOnMouseUp(state, args));
}
}
}

View File

@ -136,7 +136,7 @@ namespace osu.Game.Screens.Play
{
if (!args.Repeat && args.Key == Key.Escape)
{
Buttons.Children.First().TriggerClick();
Buttons.Children.First().TriggerOnClick();
return true;
}

View File

@ -293,7 +293,7 @@ namespace osu.Game.Screens.Play
protected override bool OnExiting(Screen next)
{
if (HasFailed || !ValidForResume || pauseContainer.AllowExit || HitRenderer.HasReplayLoaded)
if (HasFailed || !ValidForResume || pauseContainer?.AllowExit != false || HitRenderer?.HasReplayLoaded != false)
{
fadeOut();
return base.OnExiting(next);
@ -310,7 +310,7 @@ namespace osu.Game.Screens.Play
HitRenderer?.FadeOut(fade_out_duration);
Content.FadeOut(fade_out_duration);
hudOverlay.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
hudOverlay?.ScaleTo(0.7f, fade_out_duration * 3, EasingTypes.In);
Background?.FadeTo(1f, fade_out_duration);
}

View File

@ -127,7 +127,7 @@ namespace osu.Game.Screens.Play
switch (args.Key)
{
case Key.Space:
button.TriggerClick();
button.TriggerOnClick();
return true;
}

View File

@ -154,7 +154,8 @@ namespace osu.Game.Screens.Select
public void Deactivate()
{
searchTextBox.HoldFocus = false;
searchTextBox.TriggerFocusLost();
if (searchTextBox.HasFocus)
inputManager.ChangeFocus(searchTextBox);
}
public void Activate()
@ -164,9 +165,13 @@ namespace osu.Game.Screens.Select
private readonly Bindable<RulesetInfo> ruleset = new Bindable<RulesetInfo>();
[BackgroundDependencyLoader(permitNulls:true)]
private void load(OsuColour colours, OsuGame osu)
private InputManager inputManager;
[BackgroundDependencyLoader(permitNulls: true)]
private void load(OsuColour colours, OsuGame osu, UserInputManager inputManager)
{
this.inputManager = inputManager;
sortTabs.AccentColour = colours.GreenLight;
if (osu != null)

View File

@ -2,6 +2,7 @@
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE
using Newtonsoft.Json;
using osu.Framework.Configuration;
namespace osu.Game.Users
{
@ -19,6 +20,8 @@ namespace osu.Game.Users
[JsonProperty(@"country")]
public Country Country;
public Bindable<UserStatus> Status = new Bindable<UserStatus>();
//public Team Team;
[JsonProperty(@"profile_colour")]

View File

@ -158,14 +158,19 @@ namespace osu.Game.Users
},
},
};
Status.ValueChanged += displayStatus;
}
[BackgroundDependencyLoader]
private void load(OsuColour colours)
{
this.colours = colours;
Status.ValueChanged += displayStatus;
}
protected override void LoadComplete()
{
base.LoadComplete();
Status.TriggerChange();
}
private void displayStatus(UserStatus status)

View File

@ -58,4 +58,10 @@ namespace osu.Game.Users
public override string Message => @"Modding a map";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.PurpleDark;
}
public class UserStatusDoNotDisturb : UserStatus
{
public override string Message => @"Do not disturb";
public override Color4 GetAppropriateColour(OsuColour colours) => colours.RedDark;
}
}

View File

@ -176,6 +176,7 @@
<Compile Include="Rulesets\Objects\Drawables\IDrawableHitObjectWithProxiedApproach.cs" />
<Compile Include="Rulesets\Judgements\Judgement.cs" />
<Compile Include="Rulesets\Objects\HitObjectParser.cs" />
<Compile Include="Rulesets\Objects\HitObjectStartTimeComparer.cs" />
<Compile Include="Rulesets\Objects\Types\IHasCombo.cs" />
<Compile Include="Rulesets\Objects\Types\IHasEndTime.cs" />
<Compile Include="Rulesets\Objects\Types\IHasDistance.cs" />
@ -432,6 +433,9 @@
<Compile Include="Overlays\Music\PlaylistOverlay.cs" />
<Compile Include="Rulesets\Replays\IAutoGenerator.cs" />
<Compile Include="Rulesets\Replays\AutoGenerator.cs" />
<Compile Include="Screens\Multiplayer\DrawableRoom.cs" />
<Compile Include="Online\Multiplayer\Room.cs" />
<Compile Include="Online\Multiplayer\RoomStatus.cs" />
<Compile Include="Users\UserPanel.cs" />
<Compile Include="Users\UserStatus.cs" />
<Compile Include="Overlays\DirectOverlay.cs" />
@ -447,6 +451,7 @@
<Compile Include="Overlays\Direct\SlimEnumDropdown.cs" />
<Compile Include="Graphics\Containers\ReverseDepthFillFlowContainer.cs" />
<Compile Include="Database\RankStatus.cs" />
<Compile Include="Graphics\UserInterface\BreadcrumbControl.cs" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\osu-framework\osu.Framework\osu.Framework.csproj">