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https://github.com/osukey/osukey.git
synced 2025-08-04 23:24:04 +09:00
Use DelayedLoadContainer in more places.
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@ -6,7 +6,6 @@ using System.Collections.Generic;
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using System.Linq;
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using OpenTK;
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using OpenTK.Graphics;
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using osu.Framework.Allocation;
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using osu.Framework.Extensions.Color4Extensions;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Colour;
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@ -30,9 +29,7 @@ namespace osu.Game.Screens.Select
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{
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private static readonly Vector2 wedged_container_shear = new Vector2(0.15f, 0);
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private BufferedContainer beatmapInfoContainer;
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private OsuGameBase game;
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private Drawable beatmapInfoContainer;
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public BeatmapInfoWedge()
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{
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@ -49,12 +46,6 @@ namespace osu.Game.Screens.Select
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};
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}
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[BackgroundDependencyLoader]
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private void load(OsuGameBase game)
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{
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this.game = game;
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}
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protected override bool HideOnEscape => false;
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protected override void PopIn()
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@ -113,105 +104,111 @@ namespace osu.Game.Screens.Select
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labels.AddRange(Ruleset.GetRuleset(beatmap.BeatmapInfo.Mode).GetBeatmapStatistics(beatmap).Select(s => new InfoLabel(s)));
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}
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(beatmapInfoContainer = new BufferedContainer
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Add(beatmapInfoContainer = new AsyncLoadContainer
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{
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Depth = newDepth,
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PixelSnapping = true,
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CacheDrawnFrameBuffer = true,
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Shear = -Shear,
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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FinishedLoading = d =>
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{
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// We will create the white-to-black gradient by modulating transparency and having
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// a black backdrop. This results in an sRGB-space gradient and not linear space,
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// transitioning from white to black more perceptually uniformly.
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new Box
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FadeIn(250);
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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},
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Depth = newDepth,
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RelativeSizeAxes = Axes.Both,
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Children = new[]
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{
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new BufferedContainer
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{
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PixelSnapping = true,
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CacheDrawnFrameBuffer = true,
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Shear = -Shear,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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// We use a container, such that we can set the colour gradient to go across the
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// vertices of the masked container instead of the vertices of the (larger) sprite.
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new Container
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{
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new []
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{
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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},
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},
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// Text for beatmap info
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new FillFlowContainer
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{
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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new OsuSpriteText
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// We will create the white-to-black gradient by modulating transparency and having
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// a black backdrop. This results in an sRGB-space gradient and not linear space,
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// transitioning from white to black more perceptually uniformly.
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new Box
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{
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Font = @"Exo2.0-MediumItalic",
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Text = metadata.Artist + " -- " + metadata.Title,
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TextSize = 28,
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Shadow = true,
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RelativeSizeAxes = Axes.Both,
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Colour = Color4.Black,
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},
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new OsuSpriteText
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// We use a container, such that we can set the colour gradient to go across the
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// vertices of the masked container instead of the vertices of the (larger) sprite.
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new Container
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{
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapInfo.Version,
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TextSize = 17,
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Shadow = true,
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RelativeSizeAxes = Axes.Both,
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ColourInfo = ColourInfo.GradientVertical(Color4.White, Color4.White.Opacity(0.3f)),
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Children = new[]
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{
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// Zoomed-in and cropped beatmap background
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new BeatmapBackgroundSprite(beatmap)
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{
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Anchor = Anchor.Centre,
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Origin = Anchor.Centre,
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FillMode = FillMode.Fill,
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},
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},
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},
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// Text for beatmap info
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 10 },
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Direction = FillDirection.Horizontal,
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Anchor = Anchor.BottomLeft,
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Origin = Anchor.BottomLeft,
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Direction = FillDirection.Vertical,
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Margin = new MarginPadding { Top = 10, Left = 25, Right = 10, Bottom = 20 },
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AutoSizeAxes = Axes.Both,
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Children = new []
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Children = new Drawable[]
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{
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new OsuSpriteText
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{
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Font = @"Exo2.0-Medium",
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Text = "mapped by ",
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TextSize = 15,
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Font = @"Exo2.0-MediumItalic",
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Text = metadata.Artist + " -- " + metadata.Title,
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TextSize = 28,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = metadata.Author,
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TextSize = 15,
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Font = @"Exo2.0-MediumItalic",
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Text = beatmapInfo.Version,
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TextSize = 17,
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Shadow = true,
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 10 },
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Direction = FillDirection.Horizontal,
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AutoSizeAxes = Axes.Both,
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Children = new[]
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{
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new OsuSpriteText
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{
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Font = @"Exo2.0-Medium",
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Text = "mapped by ",
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TextSize = 15,
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Shadow = true,
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},
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new OsuSpriteText
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{
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Font = @"Exo2.0-Bold",
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Text = metadata.Author,
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TextSize = 15,
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Shadow = true,
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},
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}
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(40, 0),
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AutoSizeAxes = Axes.Both,
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Children = labels
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},
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}
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},
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new FillFlowContainer
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{
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Margin = new MarginPadding { Top = 20 },
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Spacing = new Vector2(40, 0),
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AutoSizeAxes = Axes.Both,
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Children = labels
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},
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}
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},
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}
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}
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}).LoadAsync(game, delegate (Drawable d)
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{
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FadeIn(250);
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lastContainer?.FadeOut(250);
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lastContainer?.Expire();
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Add(d);
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});
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}
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@ -145,6 +145,7 @@ namespace osu.Game.Screens.Select.Leaderboards
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avatar = new DelayedLoadContainer
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{
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TimeBeforeLoad = 500,
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FinishedLoading = d => d.FadeInFromZero(200),
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Size = new Vector2(HEIGHT - edge_margin * 2, HEIGHT - edge_margin * 2),
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Children = new Drawable[]
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{
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