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Allow a single beatmap to reference the same file multiple times
This fixes incorrect reference counts causing database desync.
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@ -11,8 +11,6 @@ namespace osu.Game.IO
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[PrimaryKey, AutoIncrement]
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public int ID { get; set; }
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public string Filename { get; set; }
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[Indexed(Unique = true)]
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public string Hash { get; set; }
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