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Expose HitWindows so they're accessible from the drawable hit objects.
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@ -31,7 +31,7 @@ namespace osu.Game.Rulesets.Mania.Objects
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/// <summary>
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/// The key-release hit windows for this hold note.
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/// </summary>
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protected HitWindows ReleaseHitWindows = new HitWindows();
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public HitWindows ReleaseHitWindows { get; protected set; } = new HitWindows();
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public override void ApplyDefaults(TimingInfo timing, BeatmapDifficulty difficulty)
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{
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