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Move SkipOverlay internal alpha manipulation to a nested container and adjust visual tests.
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@ -2,9 +2,9 @@
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// See the LICENCE file in the repository root for full licence text.
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using System;
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using System.Linq;
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using NUnit.Framework;
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using osu.Framework.Graphics;
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using osu.Framework.Graphics.Containers;
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using osu.Game.Rulesets.Mods;
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using osu.Game.Rulesets.Osu;
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using osu.Game.Screens.Play;
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@ -16,7 +16,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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[TestFixture]
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public class TestSceneSkipOverlay : OsuManualInputManagerTestScene
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{
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private SkipOverlay skip;
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private TestSkipOverlay skip;
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private int requestCount;
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private double increment;
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@ -37,7 +37,7 @@ namespace osu.Game.Tests.Visual.Gameplay
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RelativeSizeAxes = Axes.Both,
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Children = new Drawable[]
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{
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skip = new SkipOverlay(skip_time)
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skip = new TestSkipOverlay(skip_time)
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{
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RequestSkip = () =>
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{
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@ -56,19 +56,19 @@ namespace osu.Game.Tests.Visual.Gameplay
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public void TestFadeOnIdle()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(Vector2.Zero));
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AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
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AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
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AddUntilStep("fully visible", () => skip.OverlayContents.Alpha == 1);
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AddUntilStep("wait for fade", () => skip.OverlayContents.Alpha < 1);
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("fully visible", () => skip.Children.First().Alpha == 1);
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AddUntilStep("wait for fade", () => skip.Children.First().Alpha < 1);
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AddUntilStep("fully visible", () => skip.OverlayContents.Alpha == 1);
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AddUntilStep("wait for fade", () => skip.OverlayContents.Alpha < 1);
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}
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[Test]
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public void TestClickableAfterFade()
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddUntilStep("wait for fade", () => skip.Children.First().Alpha == 0);
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AddUntilStep("wait for fade", () => skip.OverlayContents.Alpha == 0);
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AddStep("click", () => InputManager.Click(MouseButton.Left));
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checkRequestCount(1);
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}
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@ -105,13 +105,23 @@ namespace osu.Game.Tests.Visual.Gameplay
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{
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AddStep("move mouse", () => InputManager.MoveMouseTo(skip.ScreenSpaceDrawQuad.Centre));
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AddStep("button down", () => InputManager.PressButton(MouseButton.Left));
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AddUntilStep("wait for overlay disappear", () => !skip.IsPresent);
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AddAssert("ensure button didn't disappear", () => skip.Children.First().Alpha > 0);
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AddUntilStep("wait for overlay disappear", () => !skip.Child.IsPresent);
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AddAssert("ensure button didn't disappear", () => skip.OverlayContents.Alpha > 0);
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AddStep("button up", () => InputManager.ReleaseButton(MouseButton.Left));
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checkRequestCount(0);
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}
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private void checkRequestCount(int expected) =>
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AddAssert($"request count is {expected}", () => requestCount == expected);
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private class TestSkipOverlay : SkipOverlay
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{
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public TestSkipOverlay(double startTime)
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: base(startTime)
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{
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}
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public Drawable OverlayContents => (Child as Container).Child;
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}
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}
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}
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