Merge branch 'master' into improve-button-system

This commit is contained in:
Dan Balasescu
2018-07-10 16:44:55 +09:00
committed by GitHub
51 changed files with 766 additions and 414 deletions

View File

@ -46,7 +46,9 @@ namespace osu.Game.Screens.Select.Leaderboards
public void UpdateRank(ScoreRank newRank)
{
Rank = newRank;
updateTexture();
if (IsLoaded)
updateTexture();
}
}
}

View File

@ -138,7 +138,11 @@ namespace osu.Game.Screens.Select
Height = filter_height,
FilterChanged = c => Carousel.Filter(c),
Background = { Width = 2 },
Exit = Exit,
Exit = () =>
{
if (IsCurrentScreen)
Exit();
},
},
}
},
@ -189,8 +193,6 @@ namespace osu.Game.Screens.Select
dependencies.CacheAs(Ruleset);
dependencies.CacheAs<IBindable<RulesetInfo>>(Ruleset);
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
if (Footer != null)
{
Footer.AddButton(@"random", colours.Green, triggerRandom, Key.F2);
@ -218,6 +220,12 @@ namespace osu.Game.Screens.Select
Beatmap.BindValueChanged(workingBeatmapChanged);
}
protected override void LoadComplete()
{
base.LoadComplete();
base.Ruleset.ValueChanged += r => updateSelectedBeatmap(beatmapNoDebounce);
}
public void Edit(BeatmapInfo beatmap)
{
Beatmap.Value = beatmaps.GetWorkingBeatmap(beatmap, Beatmap.Value);
@ -231,6 +239,10 @@ namespace osu.Game.Screens.Select
/// <param name="performStartAction">Whether to trigger <see cref="OnStart"/>.</param>
public void FinaliseSelection(BeatmapInfo beatmap = null, bool performStartAction = true)
{
// avoid attempting to continue before a selection has been obtained.
// this could happen via a user interaction while the carousel is still in a loading state.
if (Carousel.SelectedBeatmap == null) return;
// if we have a pending filter operation, we want to run it now.
// it could change selection (ie. if the ruleset has been changed).
Carousel.FlushPendingFilterOperations();