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Adjust metrics to make banana lens flares look better
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@ -28,6 +28,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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public float DisplayRotation => Rotation;
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public double DisplayStartTime => HitObject.StartTime;
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/// <summary>
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/// Whether this hit object should stay on the catcher plate when the object is caught by the catcher.
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/// </summary>
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@ -18,6 +18,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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public new PalpableCatchHitObject HitObject => (PalpableCatchHitObject)base.HitObject;
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public double DisplayStartTime => LifetimeStart;
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Bindable<Color4> IHasCatchObjectState.AccentColour => AccentColour;
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public Bindable<bool> HyperDash { get; } = new Bindable<bool>();
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@ -16,6 +16,8 @@ namespace osu.Game.Rulesets.Catch.Objects.Drawables
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{
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PalpableCatchHitObject HitObject { get; }
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double DisplayStartTime { get; }
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Bindable<Color4> AccentColour { get; }
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Bindable<bool> HyperDash { get; }
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