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Remove internal process method
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@ -67,7 +67,7 @@ namespace osu.Game.Rulesets.Difficulty
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foreach (var skill in skills)
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{
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cancellationToken.ThrowIfCancellationRequested();
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skill.ProcessInternal(hitObject);
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skill.Process(hitObject);
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}
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}
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@ -108,7 +108,7 @@ namespace osu.Game.Rulesets.Difficulty
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foreach (var skill in skills)
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{
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cancellationToken.ThrowIfCancellationRequested();
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skill.ProcessInternal(hitObject);
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skill.Process(hitObject);
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}
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attribs.Add(new TimedDifficultyAttributes(hitObject.EndTime * clockRate, CreateDifficultyAttributes(progressiveBeatmap, playableMods, skills, clockRate)));
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