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Give SpectatorState a user state
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@ -1000,7 +1000,7 @@ namespace osu.Game.Screens.Play
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// EndPlaying() is typically called from ReplayRecorder.Dispose(). Disposal is currently asynchronous.
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// To resolve test failures, forcefully end playing synchronously when this screen exits.
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// Todo: Replace this with a more permanent solution once osu-framework has a synchronous cleanup method.
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spectatorClient.EndPlaying();
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spectatorClient.EndPlaying(GameplayState);
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// GameplayClockContainer performs seeks / start / stop operations on the beatmap's track.
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// as we are no longer the current screen, we cannot guarantee the track is still usable.
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